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keksdev

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A member registered Aug 17, 2019 · View creator page →

Creator of

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This would be very useful, especially if it could read/write OpenGL texture memory on the GPU (without CPU round trip).

I have at least one project I could not easily do in Godot because it lacks compute shader support.

Great idea!

I missed this the other day when developing HTML only features. It's nice to just refresh the browser where the dev tools are still open.

Awesome!

This would be a great native addition to the editor.

Thanks :)

I think 2D camera placement is already relatively easy as you can see the boundaries. The preview might be helpful, though. It should not be that hard to add.

If there is enough interest, I might make a proposal and add it to the editor natively.

Thanks :)
If there is enough interest, I could add it to the editor.

We thought somebody would feed their start weapons to pompom - we would have done it ;). Unfortunately, there was not enough time to prevent this. Skipping the intro is a good suggestion.

I guess it's not intuitive, sorry. You have to craft your weapon first by dragging the handle and tip in the slots on the lower right. You can then press the craft button and start moving.

I guess it's not intuitive, sorry. You have to craft your weapon first by dragging the handle and tip in the slots on the lower right. You can then press the craft button and start moving.

Awesome concept and really fun. I had to figure out that I could modify my population without restarting the game by clicking "toggle genetics menu" again.


Was anybody faster than 150s? ;)

Really nice puzzle platformer with smooth gameplay!