She will never leave
Kenta
Recent community posts
Hey, This is mostly an visual question about Storms sprite rework, I noticed that the ear piercing is going to be much bigger than before in this version and was wondering if there would be extra head sprite art to keep the piercing in his left ear when flipped because in the current art it changes ear depending on what side Storm is facing.
(I could easily code it if I had the correct asset for it if additional coding would cause time issues)
Ever since I played the game in December 2021 it's given me the insatiable desire to make Content for the game so I started with making the flower crown mod, unfortunately I was frustrated with the fact I couldn't do much in the way of drawing art asset's as I only had a keyboard and mouse to make the asset's with. So eventually I got myself a drawing screen and I'm now practicing to get better at drawing and that motivation was seeded and bloomed because of this special game.
So thank you nanoff and minoh and the rest of the team for making this game that still inspires and motivates me to be productive.
Expect some fan art and an update to the flower mod to the current version with new art assets soon :)
P.S if anyone can give me some drawing pointers that would be appreciated
It's rather simple to create the art but slightly more complicated to implement in, first you need to make the assets, this means you need to make the clothing for each pose Asterion has, he has 4 poses, neutral, hunched, front and surprise/rage (surprise and rage share the same pose). once that has been created you name the file in this format: *INSERT CLOTHING TYPE*_*INSERT POSE NAME*_*NAME OF CLOTHING*
for my flower crown mod I named my hat as "hat_neutral_flowers". when implementing it into the game (simplifying this big time btw) each update is done like a script, from top to bottom it shows the entire update and you have to add code in the middle of this script like code to give the player the ability to choose it in the wardrobe. so a custom clothing program would be rather awkward to sort out because there isn't just a single piece of code that handles inserting every piece of clothing into the players wardrobe at once
Spoilers
It's been shown in the game that the player is able to be given the choice to call people they've never met to the hotel by seeing a vision of them. I know almost all of them was jeans doing but I was just wondering if the MC would be able to call people they know, let's say for example, in the bad timeline where the MC kicks everyone out. Would he be able to call them back in?
I'm not sure I'm a fan of the open world's aspect, i've played a few Hours banging my head against a boss on a bridge that the grace lead me to only to find out that I've missed a boss and am unprepared gear and level wise, the open world's design mislead me with the mechanic that's meant to lead me which is kinda odd, also that bridge boss is really inconsistent on terms of parrying, I've only been able to get the punish after a parry once, all the other times I just end up normally hitting it in the face, is anyone else having this issue?
This question isn't exactly a 0.6 related question but, Have the Dev team considered the possible weirded out reaction Oscar would have seeing Asterion and the MC being in a relationship? He lived his entire life neglected and unloved by humans after all and seeing another Minotaur being loved by a human could cause some conflicted feelings
A follow up on this, if Asterion does go into the valley, a lot of the issues he faced seemed to be him getting badly wounded due to skin contact with the environment. what if they prepared for the journey if they needed to go out and gave him proper protection? I get the heat wouldn't allow certain types of protection like full plate (even though he's solid muscle and could probably skip in full plate) but surely leather or padded armour would prevent most of the environmental hazards while the master can command any of the hostile creatures to back off