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KeySataniel

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A member registered May 03, 2020 · View creator page →

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it has a really unique twist! And definitely difficult to be death if you pick the wrong upgrades.

I laughed way too hard at this. Great idea!

I laughed way too hard at this. Great idea!

it's a little bit hard to control, but overall, a very solid idea. 

damn...that's a new one D:

the 2nd level is litterally unbeatable on webgl. Sad. I wish we can upload ONE bug fixing build. Mine have some problem, too.

as a full time programmer, this bring me pain...JK!

nice aesthetics!

pretty chill game. Still require a good amount of thinking. Great idea!

totally agree, I passed out right after I hit submit on the final build. And I was cautious and make the page + submit early build...well, earlier. D:

simple but addicting. It is what it is.

oh hey big ideas are often similar! haha. The only thing that I find it need to improve is it is hard to tell if your attack hit the mark, May be some feedbacks would be nice?

Author's note: damn it, I didn't have enough time to test on other devices so apparently the enviroment is glitchy for some people. Sad day. 

I know. OTL

Yeah, I wished that, too!
Thank you!

thank you!

thank you!

Yeah I think the idea is good,
it's just not executed very well here, I would love to actually make a real thing with it if I can find the time.

thank you for your feedback.
yeah, I agree. This needs like a millions tons of pollishing. xD

Thank you!

Hi guys,

I am a solo developer currently working on the game Shields Chronicle Tactics. You guys can check it out here:

https://keysataniel.itch.io/shieldstactics

Also the trailer for the alpha build is available here:

Quick preview:

The story follow a young prince of Somnium Kingdom who is on his pilgrimage. As his journey about to end, a sudden event changes the course of not only the young prince's destiny, but also the fate of the Kingdom forever.

This game is a grid-based tactical game heavily inspired by the Final Fantasy Tactics series. I hope this can be a worthy love letter to both the fans of the genre and the OG FFT.

Lets sidetrack a little bit. I have had the idea for the world of SCT for a few years now, and I have try different ideas and game genres, but ultimately, the tactics genre fits its tone the best. More detail will be explained in the companion devlogs, which should be available as soon as I can upload those.

I hope you guys will be able to enjoy the game as I am enjoying making it.