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Kibbles26

14
Posts
A member registered Feb 27, 2024

Recent community posts

Thank you so much! This works perfectly now. Just drag into Unreal and it imports and works great! Thank you for fixing the issue 

but that Anima Mesh pack only contains the Skeletal FBX and no animations. 
So I use that anima Mesh FBX with the Animation Pack.
Is this correct?

I cant remember which Animations I am using, I think the top one.
Is that correct?

I have tried this and there are still a bunch of bones like twist bones etc that are not in the animation skeleton but in the FBS skeleton. Which is why I asked if you could match the skeletons please

This is the first error message I get

Yes, I took a look at the Anima Skeletal Mesh, but the bone names do not match the bone names from the animations

Thank you! Feel free to let me know, and I can do a test

I think either. but importantly the bone names of the FBX character need to match the bone names of the animation skeleton. Are you able to test importing them into unreal engine?

I think there may be a misunderstanding. but that animations need to have the FBX to it, and not a separate FBX file, if that makes sense

Hello MasterPuppet! I appreciate added a mesh to the FBX animations, after giving this a try. It still doesnt working, after checking it seems the naming isn't matching and there are extra bones or fewer bones between the animation and the meshes which are causing issues

thank you! please let me know if you manage to do so

a skeletal mesh would yes, not sure the point animation works outside of Unity

(1 edit)

Seems the same as other people, there just isn't a skeletal mesh for the engine to use.
I did add the mixamo skeleton in and tried using that as the base skeleton on import but seems the naming is incorrect

This pack cant be used for Unreal Engine. Such a shame