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Viral Decay - DJAM 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #85 | 2.694 | 3.111 |
GRAPHICS | #98 | 2.694 | 3.111 |
HUMOR | #98 | 1.828 | 2.111 |
INNOVATION | #102 | 2.213 | 2.556 |
AUDIO | #104 | 2.213 | 2.556 |
MOOD | #110 | 2.213 | 2.556 |
OVERALL | #117 | 2.309 | 2.667 |
ENJOYMENT | #120 | 2.117 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great concept, and nice visuals to go with it! I can definitely see the potential for this project.
A few notes I have:
1. Like others have said, when you're in the air, you can just hold sprint and right, and you will never lose, because you're just floating to the right forever. So it is definitely a game-breaking issue.
2. It seems you can also jump infinitely, so there's no strategy for when to time your jumps and avoid obstacles.
3. There really isn't a downside to running into a skull, because it doesn't slow you down much, and you can just jump over it still and get past it easily. So to me, the game is nearly impossible to lose.
4. The dust is very slow, so there's really no sense of urgency or intensity to run away from it, like the theme suggests there would be.
I think overall this is a really cool idea, and for a gamejam, it's absolutely well executed! I would however love to see some polish updates and improved gameplay :)
Nice work!
-D
so I have checked out the issue people have said about the gravity and the infinite jumping. It's because of the collider at the end that the character gets stuck to and u can climb up the collider. It will be fixed with removing the colliders and clamping the x value for certain distance.
Otherwise thank u for the feedback.
Interesting idea and nice art. I would advise making sure that the camera speed is equal to the character's movement speed, otherwise I can't see what's in front of me. You can also get stuck in a wall in the air if you hold D and press jump and even jump over the wall.
Thank u for the feedback. I will have a look at that.
Seems to be missing a lot of content. Gravity only affects you when your not moving so if you jump then move forward you can just stay in the air forever. Items only spawn in the center not where the chest was, and I feel using e to pick up items is unnecessary. Not a bad game in the slightest just needs more depth to it. Great work!
So the chest thing is international to make it so u have to go back to get the item so the gas can catch up sorta like a risk to reward kind of thing. The gravity should be working but will check that out as I have it set to u can't run while in the air. Thanks for the feedback. :D