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Kihp

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A member registered Jul 13, 2018 · View creator page →

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I like "In the wake of calamity, gather.", this feels like one of those isolated places you find in scifi where the larger universe and its values don't reach.

Interesting as as structure that has become a moon, it feels like a bombed out building.

I really like Zhobal and The Unknown God's Mausoleum. Cry is an interesting impulse.

You're welcome! After how fun making a moon was I've been a little addicted to looking at all the great stuff everyone made.

Something about diving deep into the ocean in a space setting is really evocative. Makes me wanna rewatch Perfect Blue.

I hope no JRPG things happen here. Also 

"Bismat farmers always plant their feet first." is a great bit of writing.

Something a lot of scifi stories have in common, I'm thinking Star Wars and Mad Max specifically, is that there is a sense of capture. The world is huge and full of opportunity but you are here in the hot sun and that might just be your lot. I think that this as a set of moons gets at real emotional truth of the way scifi connects to us as kids who want adventure, adults stuck in dead end jobs, etc.

This moon makes me feel like the bug that's still alive in a pool filter feeling the sun again after a giants hand lifts the basket.(Complementary)

This moon fits nicely in the lore of there being a thousand moons. It feels legendary and foreboding in a way where it could come up before, or without, even visiting.

Thanks! This Jam has been full of really cool stuff and I love all the different inspirations we had.

The Escheresque quality to this moon is really cool!

I really love what you do tonally here. This is really good place for pcs home-moons too.

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In thinking about Realis I keep picturing the characters  using their sentences like cartoon characters swinging from vine to vine before they run out and fall. Invariably they reach for something on the way down and that's where I've been thinking about what we write for our moons. 

I really like how 

"Recontextualise a formative memory or event." and "Do something that can never be undone."
 prod players to make interesting choices when they're improvising.

This moon feels very open to factional politics in a cool way. Even just the disconnect between the generations feels ripe to be exploited by outside parties.

Pumpkin spice as a touch stone for artificial is a really good bit of sentence work.

Good name and impulse, I think the tone is really strong on this. The narrative rhythm with the great void looming and the corpse sun dying is also great. 


Also reminds me of a similar planet in Foundation.

I like propulsive this moon feels!

Maybe this is just because I'm literally reading a confectionary arc in One Piece but this gives me real similar weird world vibes. Stretching what the moons can be feels really important to getting players into a good creative mindset. 

I really like the way this moon fits short and long term stories. I'm still wrapping my head around how to structure campaigns in realis but this definitely makes my moon list.

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I really like the voice here, there's some good fictional positioning done along class lines. I think this is a good one to show players with how few moons are in the ash can.

Hey, I'm the same Kihp from reddit. This looks great and I'm sending to friends. I'll let you know what they think!