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KillerPokeGames

8
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A member registered Apr 30, 2018 · View creator page →

Creator of

Recent community posts

Didn't like it.
The gems count by 5 for no reason.
The art style makes it difficult to understand the layout of the map.

Losing all my upgrades on level 2 was annoying.

When I tried to do another upgrade on level 2 by placing the turret down, it didn't trigger the upgrade popup. So I started moving it down and spamming the spacebar so when it finally did open the menu. It did an upgrade on the first selection by default since its a very poorly thought out design.

New twist on an old classic.

Pick your kooky car and drive sideways across multiple lanes of heavy traffic.

Don't drown and watch out for that speeding train!

Choose from 18 different cars to get as far as you can!


Play Here

https://killerpokegames.itch.io/drifty-drive


Just googled it up 

Gauge your abilities with this simple one button game!

The aesthetically pleasing colors and animation are a contrast to the unforgiving nature of this game.

https://killerpokegames.itch.io/couples

Your twitter doesn't allow DMs right now, whats your email?

(1 edit)

Studio Name:

KillerPokeGames

Name Of Game:

Gauntlet of IRE

Quick Bio:

Of me or the game?

How long the Game was in development and if it's still in development, early access, or complete:

The game was originally in development for 8 months prior to its release on Steam and Google Play.

Today I put out an update that added 10 new levels.

Why you became a game developer in the first place:

I wanted to make a game that I would play myself.

A game where you only die when you make a mistake.

Abstract puzzles with no instructions that give you that feeling of euphoria when you figure them out on your own.


Steam Page:
https://store.steampowered.com/app/754540/Gauntlet_of_IRE/


I can PM you a steam key on twitter since theres no PM system on this site.

No prob, I shouldn't have waited this long to post it here on itch.io


I reached a point in my life where I found all games to be boring.

So the next logical step was to create a game that I would play myself.

Thus,  Gauntlet of IRE was born.

https://killerpokegames.itch.io/gauntlet-of-ire


I chose the simplest aesthetic so that I would be absolutely free to do whatever kind of challenge I could think of.

Not limited to a set of rules, the levels change, the controls change, the world changes. There is only one goal.

Make it to the other side  at all costs, even your sanity.

Unlike the majority of games where you fail and die from bad controls, one touch kill enemies, attacks from off screen, and other irritable bullshit.

Where you just go through the motions because all the levels are essentially a bland reskin of the same thing.

Games where you grind through artificial difficulty because the NPCs just get more health with every step of the way.

Instead, I designed the levels so that you only die when you fail to conquer them.

Every level was play tested over the course of thousands of hours and 60,000 lives.

Hundreds of streamers participated in the beta and I watched ALL the live footage to ensure it is a quality experience.

You will spend all your time learning new concepts and struggling to complete them, and through your efforts, you will find euphoria when you complete levels.

There are no hands held, but you will not lose through bullshit means. 

You are tested, and you will fail, but if you have the rarest attribute, called determination.

You will do what the other 99% could not.

You will be awarded the golden ball.