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Gauntlet of IRE - The game that broke countless souls

A topic by KillerPokeGames created Apr 30, 2018 Views: 648 Replies: 2
Viewing posts 1 to 2

I reached a point in my life where I found all games to be boring.

So the next logical step was to create a game that I would play myself.

Thus,  Gauntlet of IRE was born.

https://killerpokegames.itch.io/gauntlet-of-ire


I chose the simplest aesthetic so that I would be absolutely free to do whatever kind of challenge I could think of.

Not limited to a set of rules, the levels change, the controls change, the world changes. There is only one goal.

Make it to the other side  at all costs, even your sanity.

Unlike the majority of games where you fail and die from bad controls, one touch kill enemies, attacks from off screen, and other irritable bullshit.

Where you just go through the motions because all the levels are essentially a bland reskin of the same thing.

Games where you grind through artificial difficulty because the NPCs just get more health with every step of the way.

Instead, I designed the levels so that you only die when you fail to conquer them.

Every level was play tested over the course of thousands of hours and 60,000 lives.

Hundreds of streamers participated in the beta and I watched ALL the live footage to ensure it is a quality experience.

You will spend all your time learning new concepts and struggling to complete them, and through your efforts, you will find euphoria when you complete levels.

There are no hands held, but you will not lose through bullshit means. 

You are tested, and you will fail, but if you have the rarest attribute, called determination.

You will do what the other 99% could not.

You will be awarded the golden ball.

Admin

Looks interesting. I added you to the fresh games section on the homepage. Thanks for sharing.

No prob, I shouldn't have waited this long to post it here on itch.io