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Kilotec

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A member registered Nov 11, 2018 · View creator page →

Creator of

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Thanks! Appreciate it :)

Ja. Leider muss ich dir aber sagen, Karl Ranseier ist tot :(

And now the whole program in english too :)

Das ist ja super. Danke schön :)

Ja ich mache auf jeden Fall weiter. Die neueste Version hat jetzt auch einen grafischen Stammbaum. Werde das Ganze mal umschreiben speziell für die Verwaltung von  Charaktere oder NPCs

Danke schön :) Ja im Grunde genommen wäre das Gerüst für eine Charakter-Verwaltung ja schon fertig. Vielleicht mache ich das Programm dann aber in Englisch

Haha... Ja das  ist natürlich auch eine geile Idee :))

Vielleicht sollte ich noch eine Charakter-Datenbank-Verwaltung machen :)

Practically software for managing family and ancestors. Simple interface with many functions. Still in german.


Ahnenliste 1.0

The next days I will post an update :)

Hi,

first fo all: Great physics and app. Really good work!!!

Now the technical points:

  • I downloaded the  1.0.5 version but in the app there is still 1.0.3. shown.
  • would be cool if the penis can be locked after touching the sweet spot. Because now, when you look up while beeing in the model, the penis go through the model . It is not possible to look around when "having sex". Because the model only rides you when you  look straight foreward.  Also the collision  model is destroyed when looking up
  • Other positions. Some positions are only  non-movement-ones. The model is standing or dancing. Well, that's great to see what is possible as a developer but fpr a user it is useless :) So, more  realistioc sex positions with moving models.

Nevertheless....Awesome app! You did a great job!!

That's what I'm working on right now... The layout is still under development.

STAR FLEET I meets SUPER STAR TREK - itch.io

Well, after my release of Star Trek 1.0, which is based on the original BASIC code from 1978, I decided to go one step further. Who remembers the old game "Star Fleet I"? This is also based on the good old Super Star Trek Code, but has a few more elements.

So I thought about re-launching the game and expanding it as well. You basically start a career, starting as an ensign at the Academy and working your way up (levels) until you are the captain of your own ship. Of course, the missions are getting harder and harder. You can also save the score. Basically it will be a tactical simulation with a career mode.

And now a question for you: What would you do... Should I equip the game with fantasy names, spaceships etc. just like Star Fleet I did back then in order to be able to officially accept "donations" or should I play the game with original Star Trek elements equip? That would of course make the game a lot more interesting and authentic, but then I can't ask for anything more and still have to be scared and worried about the missing license.


Thank you.

Yeah the new one will be something like Star Trek and Star Fleet 1. More deepth, more campaign, more fun. And of course a new GUI.

Thank you :)

It is very spartan. As I said, I'm currently working on a new version that is more oriented towards the game Star Fleet 1 with more graphics.

Well, good old BASIC code needs good old VisualBasic implementation. :)

Glad to hear :)

 In my version, I just didn't use any animations at all. It's more of a dry style. But it was important to me to implement the code first.

Hey, very cool idea! I love the old pixel game and also the original text-based code. That's why I also made a similar game: Star Trek 1.0

Played your game and (of course I know the background) it is really cool. Nice implementation of voices and titles.

I'm just thinking about to make a new version with more 4X elements and a long term mission.

Greetings

Maybe it would be cool to share some leaderboard scores here :)

Out now :)

(1 edit)

Fascinated by the source code from 1971, the complexity and the game principle, I had to create my own implementation. It's more of a strategy game than an action-packed fireworks display. But there are numerous features such as a leaderboard or options. The focus here is really on strategic execution and gameplay.

Start Trek 1.0

Star Trek 1.0 by Citgo (itch.io)



English version out now!

Jetzt KOSTENLOS. Freiwillige Spenden sind natürlich sehr gerne gesehen

Anyone who wants an english version?

Hi,

thx for your comment. Well... yes. You are right. It's time for an english version.

Please give me some time, I will translate everything and do some bugfixes

hi...

Leider nein. Hab mich um eine Anmeldung im Discord nie bemüht.

Gruß

I think it's easier to pay a Dollar for a download instead of a free download. Because some people play the game but forget to donate

Great art!!!

Great stuff

Bug fix

New bug fixes

(1 edit)

Okay sorry... didn't know what is is. I changed it.

Edited my game on my mobile and itch.io suggested this entry...

Only available in german. For the moment. English will follow if someone is interested in.

But it would be glad to get some feedback of users. 

Würde mich über Feedback freuen. Arbeite gerade an einer 2. Version mit mehr features.


https://citgo.itch.io/rc-car-data-v10

https://m.soundcloud.com/kilo-sound-productions

please let me know if there is any interest for an english version

Only available in german. For the moment. English will follow if needed.


RC Car Data ist ein freies Programm zum Verwalten von Chassis, Akkus und Motoren.

Man kann Setups anlegen und sich die Auswirkungen anzeigen lassen bei Änderungen.

Schaut einfach mal rein...

https://citgo.itch.io/rc-car-data-v10



[WIP] New 4x Space Game

Game Link

I started to develop a new game. It will be a mix of Aurora 4x, StarCraft and the Star Trek universe.

Since I love games like Aurora 4x or StarCraft, I wanted to develop my own, which is based on the two games, but contains both game elements in the function. So the realism and the game depth is a bit more pronounced.

Especially for newbies in this 4x area it will be easier to understand what actions and technologies are important. Due to the complexity, the game also builds on text-based tables and basically omits animations and graphics.

Unlike Aurora 4x, the game is not based on an MS Access database, but uses its own format which is much faster and uses less memory.


The framework of the game consists of several small databases based on text files. In these the data sets for industry, the empire, the resources, the researches, etc. are stored. The access takes place out of the game and, in contrast to an Access database connection, is much faster. Links and relationships are created and edited in-game. At the present time, you can assign a governor to your kingdom, build buildings and factories, and watch the depletion of resources.


Through the discovery of new minerals (the same minerals as in the Star Trek universe) and the discovery and transformation of a new gas (Vespin from Starcraft), it has become possible to develop new technologies such as buildings, armor, weapons and spaceships.

Refining mines and refineries are needed to promote the new elements. These facilities increase the supply of minerals on earth depending on their number.

Humanity has joined forces to form a large federation, exploring space, discovering new resources and exploring new planets. The new minerals and the exploration of string tunneling have made interstellar travel possible.

How to start in the game is up to you. At the beginning you have a Command Center which has to be filled with a governor. Gradually, the mines can be built to have more resources available. Then you build universities or military academies to get new scientists and soldiers. These in turn occupy laboratories for research or form an army to command later ships can.

The whole game is turn-based and includes elements from those same games like Aurora 4x or StarCraft. Many parts of the game are designed for RPGs and contain many NPC elements.

The whole game is turn-based and includes elements from those same games like Aurora 4x or StarCraft. Many parts of the game are designed for RPGs and contain many NPC elements. Names and people are randomly generated so that no game is the same as another.



Through the discovery of new minerals (the same minerals as in the Star Trek universe) and the discovery and transformation of a new gas (Vespin from Starcraft), it has become possible to develop new technologies such as buildings, armor, weapons and spaceships.

Refining mines and refineries are needed to promote the new elements. These facilities increase the supply of minerals on earth depending on their number.

Humanity has joined forces to form a large federation, exploring space, discovering new resources and exploring new planets. The new minerals and the exploration of string tunneling have made interstellar travel possible.

How to start in the game is up to you. At the beginning you have a Command Center which has to be filled with a governor. Gradually, the mines can be built to have more resources available. Then you build universities or military academies to get new scientists and soldiers.
These in turn occupy laboratories for research or form an army to command later ships can.

The whole game is turn-based and includes elements from those same games like Aurora 4x or StarCraft. Many parts of the game are designed for RPGs and contain many NPC elements.

The whole game is turn-based and includes elements from those same games like Aurora 4x or StarCraft. Many parts of the game are designed for RPGs and contain many NPC elements.
Names and people are randomly generated so that no game is the same as another.

I need a name for this game!

Some suggestions?

Some like it, some find such game ugly.
But the attraction of such a game is enormous because the depth of play is very pronounced.
What is important? Animations and graphics or realism and depth?

Hey guys,

I'm a composer from Germany who made a lot of soundtracks and thems for computer games and short movies.

You can find some tracks, demos and themes on Youtube or Soundcloud

Youtube

Soundcloud

The most things I composed were made of a free donation. It always depends on the scope!

(2 edits)

https://citgo.itch.io/hotelmanager


Hey folks...


I finished a little simulation game where you are a manager of a hotel. You start with a small hotel in bad conditions and with only 5 rooms. 

But you can build more and expand to a bigger hotel in order to get more guests.

At the end of the every year there will be a check if your hotel is able to reach a star.


The game is completely in german but I will make a english version soon.