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King Fisher

22
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3
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A member registered Jul 24, 2023 · View creator page →

Creator of

Recent community posts

Love the opening story and the derpiness of the assets. Block variety was fun to play around with as well. Good work!

Neat little tower defense. Interesting mechanic to have the player be a separate target to split the enemies' attention. I could see this being very addicting with a little more time for features and polish. Good work!

Great production value, I smiled every time I got a new upgrade! The sun tan lotion made me laugh audibly as well. It was a little tricky to figure out exactly how I was supposed to build the pyramid at first, and the game kind of ended for me when I finished the bottom 4x4. I can see this having a lot of fun cosmetics in the future. Good work!

Fun little puzzle platformer, but a bit slippery to control. Nice work!

A little tough to control and I didn't know what the goal was until I lost the first time. Cool music and atmosphere, I can see this game going a lot of ways for future features. Good  stuff!

Fun little idle game! I'm quite fond of Bearguy and his miner puns. Art and music are awesome and this game genre has unlimited possibilities for content: new things to mine, new things to use the tungsten one, new machines, or maybe Bearguy skins. Great work!

Tricky to control, but I think that only adds to the charm of the challenge. I ended up just jumping in place and throwing straight down most of the time, but the overall gameplay really leans into the wackiness and chaos of a disaster level concrete spill. I'm picturing a future with different materials that maybe float for a bit or that slow the concrete somehow. Good stuff!

Nice work! I felt DDR vibes until I noticed the song wasn't in sync with the platforms. There's a lot of directions this game could go, maybe building in a certain way to dodge obstacles or maybe to increase structural integrity. The world is your oyster! Good job!

Great Idea! Was a little tricky to control at times, but I could see this being great with a controller. The art style has a lot of Sega Dreamcast, N64, and PS1 era vibes. I didn't make it to the top but hope the kicking things into building parts gets used as the core mechanic of a boss fight at some point. Excellent work!

Fun spin on the theme! Controls were simple enough, but it felt unbeatable. For me, somewhere around half HP the boss was too hard to get away from and death was inevitable. You got all the pieces into play though: UI, SFX, player controls, sprites, AI, etc. Everything a game needs made it in! I could see this becoming something similar to the game Rampage, where the "kaiju" builder tools tear down the city in unique ways and the builder has to defeat them to save the world.  Good work!

Re-upload to your Itch page when you can. This is just a blank submission at the moment.

Doesn't work on OperaGX unfortunately. For me, moving the character cranks the volume to 100 and starts a new instance of the music until your ears explode, even when I deliberately drop the volume to zero. Love the art style and the idea is fun! Always fond of a good puzzle game. Good job!

I have a weak heart, so I couldn't finish this one. Seems well made, possibly too much so for a 2 day jam. Atmosphere on point, and I'm sure I'd like it more if I understood the mechanics. I was kind of just blindly clicking around hoping for the best. Only thing building up was my heart rate haha. Good job!

Some crashing and bit confusing to understand what I was supposed to do exactly, but it's a neat idea. Out run the end of the universe! Good work!

Some good originality here: oxygen eggs, fuel man in a well, angry seaweed tentacles defending the shore. This game is free to be weird, and unorthodox because of the mystery associated with space!

Some clipping and inconsistent volume here and there and the tentacles are a bit OP sometimes (I wander near 5 spawned on top of each other and got one shot haha).

There's a TON of features sprinkled about which is great, because I can see this game going a lot of different directions. I experienced a lot of Don't Starve vibes, one of my favorite games of all time. Great work!

A lot of collision clipping and a bit loud, but a fun idea! I'm a sucker for bird games. I would recommend planning a dedicated play test and polish time slot a few hours before submission. Such is the way of short game jams though. Great work!

A few bugs here and there, but overall very fun to play. 2 recommendations: removing collision between the people and structures because they get stuck often; and looking into optimization of entities and performance because the game gets laggy by day 10 with 200 villagers. Very addicting gameplay overall though, awesome work!

Cool idea, I could see it being addictive with more time for polish. Nicely done!

Nicely done for a first project! I like how the foundation shifts as the game progresses. Gives the player a chance to choose what side they want build on (with good timing). Good stuff!

Love the art and fits the theme basically 1 to 1. With more time I'd like to see a slower difficulty curve and more gun varieties. Good job!

Very addicting gameplay once I found the individual description for the different building types. I would only focus on clarity,  but I can see this idea expanding to more building types, constraints height limits for certain buildings, or different map shapes. Very cool idea!

Once I discovered I could double jump I was addicted. I would only suggest more UI elements to make the goal more clear to the player, but I was definitely not expected the swap to part 2.  Amazing idea!