Love the opening story and the derpiness of the assets. Block variety was fun to play around with as well. Good work!
King Fisher
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Great production value, I smiled every time I got a new upgrade! The sun tan lotion made me laugh audibly as well. It was a little tricky to figure out exactly how I was supposed to build the pyramid at first, and the game kind of ended for me when I finished the bottom 4x4. I can see this having a lot of fun cosmetics in the future. Good work!
Tricky to control, but I think that only adds to the charm of the challenge. I ended up just jumping in place and throwing straight down most of the time, but the overall gameplay really leans into the wackiness and chaos of a disaster level concrete spill. I'm picturing a future with different materials that maybe float for a bit or that slow the concrete somehow. Good stuff!
Great Idea! Was a little tricky to control at times, but I could see this being great with a controller. The art style has a lot of Sega Dreamcast, N64, and PS1 era vibes. I didn't make it to the top but hope the kicking things into building parts gets used as the core mechanic of a boss fight at some point. Excellent work!
Fun spin on the theme! Controls were simple enough, but it felt unbeatable. For me, somewhere around half HP the boss was too hard to get away from and death was inevitable. You got all the pieces into play though: UI, SFX, player controls, sprites, AI, etc. Everything a game needs made it in! I could see this becoming something similar to the game Rampage, where the "kaiju" builder tools tear down the city in unique ways and the builder has to defeat them to save the world. Good work!
I have a weak heart, so I couldn't finish this one. Seems well made, possibly too much so for a 2 day jam. Atmosphere on point, and I'm sure I'd like it more if I understood the mechanics. I was kind of just blindly clicking around hoping for the best. Only thing building up was my heart rate haha. Good job!
Some good originality here: oxygen eggs, fuel man in a well, angry seaweed tentacles defending the shore. This game is free to be weird, and unorthodox because of the mystery associated with space!
Some clipping and inconsistent volume here and there and the tentacles are a bit OP sometimes (I wander near 5 spawned on top of each other and got one shot haha).
There's a TON of features sprinkled about which is great, because I can see this game going a lot of different directions. I experienced a lot of Don't Starve vibes, one of my favorite games of all time. Great work!
A few bugs here and there, but overall very fun to play. 2 recommendations: removing collision between the people and structures because they get stuck often; and looking into optimization of entities and performance because the game gets laggy by day 10 with 200 villagers. Very addicting gameplay overall though, awesome work!