Solid foundation. More aesthetic changes during progression would add a lot. There's not a lot to do or discover. But still pretty good for a jam.
Play game
Tungsten Miner (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #18 | 3.062 | 3.455 |
Gameplay/Design | #20 | 2.740 | 3.091 |
Enjoyment | #22 | 2.740 | 3.091 |
Overall | #22 | 2.700 | 3.045 |
Originality | #26 | 2.256 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
The aim is to build up facilities and market-deals throughout the game. The better the facilities the higher the rewards.
What would you like feedback on?
Fun. Is it generally fun? (the game for now is endless and missing one more facility to shorted the miningtime but would usually end once all facilities are maxed up with a message lik "End of shift, thank you for helping, not such a rookie anymore, are you?"
What assets did you use (if any)?
Background image and Panda are AI Generated with manual touchup and animations.
Comments
mechanics and UI were all super solid. I played until the "end" seeing where it would go. This is definitely a strong platform to keep building more progression on top of!
Very nice music. The game is fun -- the little bubbles that float up, rotating icons in the top right are good touches but leave me wishing there was some audio feedback too. The quips that the bear says also help maintain my interest. Major improvement would be with some sort of loss condition or a way to win -- it looks like you're working on that anyway so that's cool. Good job, keep it up :)
Hey, thank you! On plan is a fourth facility and yes, a win condition too. Also the rates are multiplied for the jam, didn't want the judges to play for hours to be able to see the functionalities. And while we're on it: The bear has on plan some more dialogues to continue the onboarding process throughout the upgrades of facilities. Abit more guidance here and there. So yes, there are some small improvement and quality of life patches to make. Hope you can play the final version then.
Bearguy, I'm gonna need you to move aside, this is my operation now! Music goes hard and once automation hits, you just kinda win before you "win". I had fun and I'm going to probably keep it going in the background a bit longer. lol
I like it, very simple and well presented little clicker game. Even after knowing the background and character are AI generated, the UI and gameplay is very polished and clean. I do have some minor complaints, like that the bear talks too much and that the gameplay is a bit limited, but the game still looks and feels very nice.
Thank you mate! I know I know, rushed through this to get an MVP. Basically there was the idea of having another storage unit to upgrade Miningspeed and when reaching a specific threshhold of cash moving on to the next scene with different and more stuff etc pp. TBH this was just a freshup for my skills, have not touched the engine in years, as a prep for a serious project :)
Given the use of neural networks, you'd think it would speed things up and give the developer more content, mechanics, opportunities, but in the end we have one screen and a clicker, the only thing that smiles is the dialogs of the bear, but the feeling of missed opportunities remains.
That was harsh X_X But I get it. It is simplistic, and it is made by one person and it took like just a few hours. The magic lays in the onboarding process to guide the player through the tasks, intuitive gameplay, polished as possible, while keeping a self-explanatory short gameloop.
Which some egyptian themed games could really make use of, instead of a one-page-display of all info at once leading into minutes of not getting anything done ingame, while having a team of like 5-6 people to get not just the mechanics done, but also some good gameplay and smooth onboarding and explaining tasks ingame instead of leaving the player alone with a wall of text. Given the use of ChatGPT one should expect people could simply ask "How do I make my game intuitive?".
An eye for an eye my friend.
But together we'd create a good looking game with a more complex game mechanic that plays intuitive and guides the player through the game properly.
Hey King FIsher! Actually there are a few additional elements on plan for after the jam. After all it will still be a just a small sidegame to waste an hour on. I had in mind to have like several maps to run simultaneously but this goes over my ambition. Game gets a winning screen, an additional facility and soe more interaction with Bearguy, after the jam, just to wrap it up.
Very good game!, Although the automatic machine does break the game a bit
Very good game!, Although the automatic machine does break the game a bit
Leave a comment
Log in with itch.io to leave a comment.