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KingChak

13
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1
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A member registered Jan 19, 2019 · View creator page →

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I liked this game a lot! The music and the black/white with simple shapes vibe was really captivating. The movement reminded me of foddy-esque games which meant it was a little frustrating but wholly satisfying finally making it through. Great job!

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The puzzles felt really solid and it I was immediately able to tell what to do! To reiterate what some of the other comments have said, the camera and movement felt a little floaty and like I had to fight against it. Although for a puzzle game that didn't detract that much from the overall. Great job!

I definitely just needed a reason to have a character swinging their wrecking ball heart around! Thanks for playing.

The controls are pretty snappy, but it definitely needs some work. The variation in gameplay isn't much but I like where you were headed.

Really liked this game! I love automation games and it was really interesting to see how it subverts the normal ore gathering automation through words. I couldn't find any noticable bugs in my ~15 minutes playing. Great job!

This game was pretty fun! The ui was a little difficult to read as the text was cut off, but the premise was good!

I really liked this game, it was simple enough to understand the concept, but equally satisfying to play. I love idle games, and this one just works. The only bugs I found were that fullscreen makes the ui not align with where the actual click detectors are, and if you buy something and place it onto an already placed square it takes your money but doesn't place the object. The game did get a little repetitive after a little bit as there wasn't really an end goal, but It was very satisfying to watch the numbers go up. I loved the art style and the smooth music really helped make this a really solid complete game. Great job!

I really enjoyed this game! The controls were responsive and it was easy to understand what to do. One of the main things that I would enjoy seeing if you had more time is to have to upgrades have more of a tangible difference. While the damage increases, the size, or or number of projectiles doesn't. Although with the time provided this game delivers nicely. Great job!

As the other person said, the difficulty ramps up really quickly. Since there isn't really a way to get any stronger I basically get the same time every single time, around 57 seconds. The graphics felt clean and I liked the explosion effect. :)

You use the arrow keys to move. Sorry if you didn't realize!

Sometimes the wood would get stuck but a fun concept!