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How does your game represent "Power"?
I represented Power by making the player Start off weak and earn his way by upgrading weapons to become stronger. This game is based of every action you do.
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Comments
i broke your game beyond saving (im dealing negative numbers on damage). Awesome, could use some balancing though. The music and arts were very nice.
Nice and easy survivor game, the music was calm and the game was fun for a while, but then it got to a point where nothing was able to touch me. I think scaling the enemy damage up as you level up and then add some projectiles would vastly change the experience, oh and the variety of course. But this is was fun project, good job!
Nice survivors type game, simple but effective gameplay loop. Controls well and all the sprites look great! Would be cool to see more weapon and enemy types if you plan to keep working on this.
incredibly addictive
That was a cool little game! The sprites were nice, but I fear I may have bugged the game in a strange way, I might have done too much damage to even properly defeat anybody anymore! One of the songs was pretty spooky.
Overall a pretty nice little survivor game though!
Had to pry myself away after seeing the timer doesn't stop after thirty minutes and having the game start to chug from too many damage calculations, lol. Simple but effective!
Thanks for trying out the game (: . I didn't fully make a end timer cause of last few hours left.
I really enjoyed this game! The controls were responsive and it was easy to understand what to do. One of the main things that I would enjoy seeing if you had more time is to have to upgrades have more of a tangible difference. While the damage increases, the size, or or number of projectiles doesn't. Although with the time provided this game delivers nicely. Great job!
Thanks for trying out the game. The Sword weapon does increase in numbers off screen from 5 to 20 + depends on level. but i will soon fix this after jam didn't have time for all that features.