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(+4)(-1)

I think this is a phenomenal piece of art. I think the RNG mechanics and "wandering" perfectly encapsulate Samsara. The worldbuilding and atmosphere are both unrivaled by most indie games. Between this and the original I have been very inspired (though my medium isn't game creation). 

The art style is so unique and interesting, and the music fits perfectly. I couldn't describe the feelings I got while playing the game sometimes, it was trance-like and almost scary and confusing at times, in the best ways.

I think this is a niche of gaming that will turn some people off heavily, but for people like myself, it is one I have been looking forward to very much. Even if wandering felt a little aimless at times, that fit with the themes enough for me to still feel engrossed. It felt like I was living in a loop, and I got excited for even small changes.

I'm sad to hear there likely won't be another Disillusion game after this, because I think you do incredible work. It genuinely feels like art, and I won't ever forget these games. I doubt ST will be a big commercial success, but that's not what art is about. I think your vision is unique and what you have done with it is inspiring. Thanks for the great game!

I have been following since the announcement of this title, and it's been a pleasure to watch the game take shape. I do think there are issues with the title currently, but even if the game released in a state similar to this I would enjoy it very much. When this game releases I will be playing it a ton and shilling it to my friends, for sure.

(-4)

Yeah but sometimes things dont belong in games even if it re-creates that feeling of "Samsara" It's annoying to get thrown into the same ugly zone over and over again. 

No characters feel special cause you just see them all the time randomly in other zones and they just say the same thing.

(+3)

I enjoyed seeing characters all the time, it felt like a bit of familiarity in an otherwise strange scenario. I wish Disillusiondev had the resources to make each NPC have 3x as much dialogue, but I get that is just unreasonable for one person to do. That would be my only major complaint, personally. I wish the NPCs did more.

I love this game, and for me I really didn't mind the RNG loop. I thought it was a unique idea and executed well. Sure there were times I had to wander, but I really don't care. I completed everything in like a dozen hours or so when I played, I really don't see it as this insane RNG trash-heap.

I've been gaming a long ass time, I'd rather see a game come out and try to do something new and stumble a bit than something boring and common. I can almost promise we won't see another game like this, at least for a long long time.

(-5)

I see it as an RNG trash-heap. I think this game will be very mixed on release.

(+2)

Valid. I just disagree with the first point, and don't care at all about the second point.

"trash-heap" is a bit of a push, but I do agree with the RNG being too much in this game. Hard to make progress when getting back to a zone for an NPC that needs an item is just a matter of RNG. And you get more items, and more quests, and more NPC's and it just becomes very cluttered very quickly. 

(+1)(-4)

Why are you pretending its fun to be sent back to the exact same zone 70 times in a row right when things get interesting? If gameplay sucks than it doesn't matter how much its like samara. Lore doesn't matter if gameplay sucks. 

and the truth is the RNG sucks, its horrible and lots of people have also agreed with this 

the RNG makes it feel incomplete 

characters dont feel special cause you see them all the time 

zones dont feel special because you just get thrown back to the same ones over and over again 

just makes the entire thing feel rushed, like someone just opening up garrys mod and spawning a bunch of stuff. it feels random, rushed and lazy to just have all this stuff thrown everywhere.

I get this is harsh criticism but this game is just so much worse than the original. I feel if it didnt have all these beautiful 3D animations that everyone would agree thats its just worse than the original

every level is just so dark and dull, and grey, you just get thrown into RNG loops over and over again.  

(+3)(-1)

I'm not pretending, I genuinely enjoyed this game much more than the first. People can have different opinions. I'm not disregarding your opinion; you have a right to not like it. I'm just sharing my experience with the game. That is the whole point of this comment section. I just listed things I liked about the game in the exact way you have listed things you dislike about the game in like 10+ comments.

Personally I don't care what anyone else's opinion is about the media or art I consume. I had my experience with the game and I am sharing it. I'm not some ambassador of the game, sorry if I somehow made your experience feel invalid by enjoying something. I really loved this game and am excited to see it release.

I enjoy art-house games that are more about a message than gameplay. I liked things about the game that heavily overshadowed the negatives for me. That is all. I didn't say it was perfect or that it didn't have flaws. I shared my experience with the game.

(+1)

I like the idea of wandering too but the levels just don't look fun 3: LSD dream emulator was great cause all the zones looked so cool. but in thus game they all look really bland grey and boring I don't like them.

(+1)

That's valid. I just disagree, I like how they look a lot. That's probably a big difference maker in opinion on the game.