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(+3)

I enjoyed seeing characters all the time, it felt like a bit of familiarity in an otherwise strange scenario. I wish Disillusiondev had the resources to make each NPC have 3x as much dialogue, but I get that is just unreasonable for one person to do. That would be my only major complaint, personally. I wish the NPCs did more.

I love this game, and for me I really didn't mind the RNG loop. I thought it was a unique idea and executed well. Sure there were times I had to wander, but I really don't care. I completed everything in like a dozen hours or so when I played, I really don't see it as this insane RNG trash-heap.

I've been gaming a long ass time, I'd rather see a game come out and try to do something new and stumble a bit than something boring and common. I can almost promise we won't see another game like this, at least for a long long time.

(-5)

I see it as an RNG trash-heap. I think this game will be very mixed on release.

(+2)

Valid. I just disagree with the first point, and don't care at all about the second point.

"trash-heap" is a bit of a push, but I do agree with the RNG being too much in this game. Hard to make progress when getting back to a zone for an NPC that needs an item is just a matter of RNG. And you get more items, and more quests, and more NPC's and it just becomes very cluttered very quickly.