Thank you so much for sharing your thoughts! I'll keep all of this in mind. I'm glad the clues generally made sense, though I'll probably tweak them a bit to make them clearer. I also like the idea of unlocking a CG or two per level, I hadn't considered that! Thank you again, I'm really glad you enjoyed the game <333
KirigayaPNK
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Thank you so much for the kind words! I really appreciate it :) And thank you as well for the feedback, I'll definitely be rethinking the inventory system to make it easier for players to manage.
(A friend of mine also said they wanted to befriend and even have tea with the demon, haha. I really wasn't expecting people to react that way to it, but it's a pleasant surprise!)
Thank you so much for all the kind words! I'm very happy to hear you enjoyed the game.
I definitely want to update the inventory system, I knew it would probably be a bit confusing lol so thank you for the feedback. I'll also be editing the wording of some of the clues for sure, I want the game to be a bit difficult but not impossible.
I'm glad you're interested in more! I'm hoping to update the existing content and expand the game to include 3 to 5 "exorcism missions" as you put it, so please look forward to it. Thank you again for the very sweet and helpful comment!!
Gorgeous game! There wasn't really any Day/Night influence that I could see, but the visuals are so cool and the movement is great. I do wish there had been a screen letting you know what keys to use to move, etc. I do appreciate that certain mechanics get introduced later on as needed, it keeps things from getting overwhelming, but I had to figure out that I could double jump for example. I also got stuck right after getting the hook lol... I could see what I was supposed to grab to keep going up, but couldn't actually manage to reach it. Anyways, great work!
From the moment I saw the preview for this game I was excited to play it because the pixel art style looks so cool. I'm totally obsessed with the visuals. However, the mechanics were pretty hard to get used to, especially since you can die from the moon and sun hitting you or the walls, which sometimes made it feel like I died randomly or even immediately on spawn because of the way my mouse was positioned. I couldn't get very far, but I can see how someone better at games could sink hours into a gameplay style like this. Great work.
This is so cool!! I like how the mechanic of clicking in order is introduced organically rather than telling the player explicitly, and after that it's obvious how you're supposed to complete each level because they all follow that general rule, just getting more difficult. I got stuck pretty early on (because I'm a noob) but I did peek ahead a little and saw some interesting art and story! Wish I could have experienced it for real, I'll just have to get good. Great work.
Cool concept and pretty fun to play, but it seems like you spend most of your time grinding for healing and weapons as opposed to fighting off the waves of enemies that I assumed would be the focus. Maybe after the jam is over and you don't have the day/night restriction, it might be interesting to combine these modes so that you have incentive to move around the map collecting healing and new weapons *while* the enemies pursue you. Just an idea lol. Anyways, good job and thanks for participating!
Very pretty game, and a fun multiplayer concept! However the controls seemed flipped (I saw you mentioned under another comment that it's only messed up in the online build, so I'd love to play a version as intended), and it also seems like you can easily win by spamming which can discourage strategic play. Would love to see this game fleshed out, great work!
I love the art style and story, I would love to play a full game of this! However, I was sad to find that the game only consisted of one day and night; I was expecting a game that loops between cycles until you figure out the mystery. As is I didn't feel like I had enough time to reach a proper ending, but I really wanted to do so. Great work, thanks for participating.
This game is so genuinely fun! I wanted to keep playing it and improving. It's really challenging so I wasn't able to complete it just yet, but it doesn't feel unfairly difficult or too frustrating, just challenging enough to keep you hooked. Also, just a cool unique mechanic to have the player guide but not directly control the characters. Great job!
I absolutely love the visuals, it's all super cohesive! I would definitely play a full game of this, where you can "use the lantern as your sword and shield" to fight off enemies. It could be a cool Hollow Knight-y experience. I was just a little confused when lighting all the lanterns didn't end the game or have some other effect, but great job!
Cool model/visuals, but I couldn't really figure out the movement system as the arrow keys move you pretty slowly and it's hard to predict exactly where you'll teleport to. I didn't get to experience the Night version because I would die so fast XD, but hey I've never considered myself a hardcore gamer.
Great concept! I found the controls a little challenging to master, with the planets flying away at high speeds which meant I often lost them offscreen and could no longer use them for the rest of the round. Still, a pretty fun and cute game that I could see myself fiddling with on different difficulty settings to get better at it.