totally agree with the other comments, this is brilliant work, zooming in and looking for earthlike planets was really fun, would love to see this expanded on more moving forward, perhaps civilazations, animals, more plants and aliens on some planets.
Kirosana
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Thank you for your comments, I totally agree with the fact it would be more fun if it was expanded on in the right areas, I'm just spending my free time atm entering a few different game jams to try and develop different skills, then once I'm ready I will hopefully revisit/remake some of my ideas into bigger projects outside of a gamejam environment.
Heya, thanks so much for the comments and feedback, definitely would be looking to implement more characters moving forward if I continued on this, as currently the characters stay the same, but they each have a random factor for each nightmare which recalculates each nightshift, hence why sometimes nightmares have a great impact and other times they don't. I would also hope to implement something that will give you a general idea as to which nightmares will effect each person too, but without giving away too much info that it makes it too easy.
Thanks so much for recording the gameplay video too, was fun to watch someone playing it. :)
very fun, I had a little bug when trying to press the continue arrow on the credits page where it wasn't allowing me to unless I put the game into full screen mode first. Not sure if it's possibly because of itch.io overlapping some of the submission text overtop of the game, preventing the click being detected. But full screen worked fine.
Nice fun game concept, and I particularly enjoyed when I hit the wrong colour candy.
Thank you, it can be hard to implement my types of games into some jam themes, as I tend to focus mainly on management/simulation games (purely as they're my favourite genre). I know I need to be willing to experiment more, hopefully with a few more jams under my belt I will start branching out into other types of games, such as roguelike and platformers.
Hi there, thanks for visiting the page.
If you liked the old Dope Wars types of games, trading simulation text based games, then you're in the right place.
I'm working on Drug Master and thought I'd share the early work in progress here for people to try.
Please feel free to share any ideas, suggestions, bugs or anything else you find while playing. I hope to add a lot more content and improvements to this game moving forward.
Some great suggestions there, I definitely agree with the age comment haha, something I will be working on implementing in the desktop version I am planning.
And more dream variation makes sense too, I was already planning on more dream options, such as other phobias instead of just spiders, possibly having kind of a skill tree aspect where you could unlock spiders, wasps, birds, snakes etc... having multiple descriptions and outcomes for each option would definitely be a great addition on top of this.
And a victory condition I hadn't really considered, but also something I agree would definitely need implementing.
Thank you so much for trying the game and giving your time to post the suggestions :)