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kisielo85

68
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1
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A member registered Jan 06, 2020 · View creator page →

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Sussy Baka Simulator community · Created a new topic No.

I hate this.

10/10

Loved it, could use some more level variation
The music is great, did you make that?

also, there is a place where I got stuck 2 times:

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I liked the part where they said "hazaa!"

for a while I was wondering why have you chose arrows, then I realized how confusing it is

got 59 on time trial :3

Great game, you should make scoreboard not display the same nickname twice, other than that, beautiful and greatly polished

hehe, my score is 6.9k

omg it took me 15 minutes XDD
cool idea, but just like SoggyKiwi said, it's way too hard, a good tutorial and slower difficulty curve should help 

Simple Idea, great execution,  the only thing missing is an online leaderboard

damn, that's a hard one.

staying alive is pretty tough, but collecting points sometimes seem impossible xd

nice graphics, also the dying animation is pretty cool

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an absolute masterpiece, reminds me of a game "dumb ways to die".

could use some polishing, sometimes I couldn't click the gum, tho it may be just a html version problem

nice concept, but needs some work

Can't believe it was done in only three days, cool art, cool music, tutorial perfectly describes how the game works, though it still gets really complicated really fast, background slowly changing colors is a nice touch, good job

pretty fun to control, cool music

cute art and sounds, could use some difficulty curve

Liked the art, would be cool to be able to cast spells in more directions

Nice artstyle and mood
Would be cool if player could manage the craps between using the machine and making upgrades (idk, just an idea :p)

Also, I found a bug: the scraps can be deposited through the wall

Good luck with future updates :3

A little hard but relaxing :3
I noticed that left stick on gamepad already works like arrows on keyboard, full gamepad support would be nice :p

Thanks, I'm using Godot engine :p

Thanks for feedback!

I didn't block every spot like that so my tryhard-friend can speedrun it, so.. kinda intentional :p

The pitch is a cool idea! Sound design is my weakest spot, and I'm still trying to improve it

ah! Just remebmered that you also have to check "embed pck" in export settings.

The release thing is so the console wont show up

Anyway, good luck with future projects :p

Good job with the networking, could use some polishing like gui, or dying animation, but still nice

tip - if you export as release and not debug, you don't have to worry about the .pck file :3

Thanks for feedback :p

I mean the game "doki doki literature club"

I feel similar vibes, so definitely gonna play when its finished :3

Thanks bro

Thanks for playing, I'm gonna try to find different controls for keyboard

Thanks, while making the game I focused mainly on controls for gamepad, so the keyboard is definitely something to work on

great music and gameplay, this post-processing is also a nice touch

good job with music and level design.

hard, but i finally managed to complete it :p

cool idea, of course it needs endscreen and restart, but still fun

nice, I see good use of unity lights and particles, also cool it works with gamepad :3

congrats on your first game :3

simple and fun, I got 15

feels like ddlc

as a first game, it's suprisingly good

music, art and gameplay fits very well together

cool puzzles, some sound effects and a tutorial would be nice :3

The story is so great it deserves a movie, also reminds me of my uncle

nice game, movement could be a little faster

got to stage 6 :3

interesting idea, you could also add more shapes that would bouce differently

Made me go tryhard and get 174 points :p

very fun, but I feel like the "big coin" thing is appearing too late, being hard to dodge

damn, that was hard.. I like it :D