I hate this.
10/10
Loved it, could use some more level variationThe music is great, did you make that?
also, there is a place where I got stuck 2 times:
I liked the part where they said "hazaa!"
for a while I was wondering why have you chose arrows, then I realized how confusing it is
got 59 on time trial :3
Great game, you should make scoreboard not display the same nickname twice, other than that, beautiful and greatly polished
hehe, my score is 6.9k
omg it took me 15 minutes XDDcool idea, but just like SoggyKiwi said, it's way too hard, a good tutorial and slower difficulty curve should help
Simple Idea, great execution, the only thing missing is an online leaderboard
damn, that's a hard one.
staying alive is pretty tough, but collecting points sometimes seem impossible xd
nice graphics, also the dying animation is pretty cool
an absolute masterpiece, reminds me of a game "dumb ways to die".
could use some polishing, sometimes I couldn't click the gum, tho it may be just a html version problem
nice concept, but needs some work
Can't believe it was done in only three days, cool art, cool music, tutorial perfectly describes how the game works, though it still gets really complicated really fast, background slowly changing colors is a nice touch, good job
pretty fun to control, cool music
cute art and sounds, could use some difficulty curve
Liked the art, would be cool to be able to cast spells in more directions
Nice artstyle and moodWould be cool if player could manage the craps between using the machine and making upgrades (idk, just an idea :p)
Also, I found a bug: the scraps can be deposited through the wall
Good luck with future updates :3
A little hard but relaxing :3I noticed that left stick on gamepad already works like arrows on keyboard, full gamepad support would be nice :p
Thanks, I'm using Godot engine :p
Thanks for feedback!
I didn't block every spot like that so my tryhard-friend can speedrun it, so.. kinda intentional :p
The pitch is a cool idea! Sound design is my weakest spot, and I'm still trying to improve it
ah! Just remebmered that you also have to check "embed pck" in export settings.
The release thing is so the console wont show up
Anyway, good luck with future projects :p
Good job with the networking, could use some polishing like gui, or dying animation, but still nice
tip - if you export as release and not debug, you don't have to worry about the .pck file :3
Thanks for feedback :p
I mean the game "doki doki literature club"
I feel similar vibes, so definitely gonna play when its finished :3
Thanks bro
Thanks for playing, I'm gonna try to find different controls for keyboard
Thanks, while making the game I focused mainly on controls for gamepad, so the keyboard is definitely something to work on
great music and gameplay, this post-processing is also a nice touch
good job with music and level design.
hard, but i finally managed to complete it :p
cool idea, of course it needs endscreen and restart, but still fun
nice, I see good use of unity lights and particles, also cool it works with gamepad :3
congrats on your first game :3
simple and fun, I got 15
feels like ddlc
as a first game, it's suprisingly good
music, art and gameplay fits very well together
cool puzzles, some sound effects and a tutorial would be nice :3
The story is so great it deserves a movie, also reminds me of my uncle
nice game, movement could be a little faster
got to stage 6 :3
interesting idea, you could also add more shapes that would bouce differently
Made me go tryhard and get 174 points :p
very fun, but I feel like the "big coin" thing is appearing too late, being hard to dodge
damn, that was hard.. I like it :D