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(+2)

Is it supposed to be possible to beat the wolves? The "Defend" buttons don't seem to do anything and dodging avoids damage but doesn't take their health away. Or is it only a test fight right now? I beat first boss easy but can't do anything against the wolves.

(+1)

1 - the wolves level is meant to be hard because is one of last fight in the game storyline
2 - sure they turned out some bugs to fix which will be hopefully all fixed in version 0.4 (the level is huge so it's need many tests)
3 - defends buttons works as parry, you need to find the correct moment to use them.
this game is in continue work in progress and i constantly put hands on all levsls to do improvements and fixes

(+1)

I can finally get to the macro part of the wolf fight (parrying still seems to be too unreliable) but I haven't beaten it yet. I get there with almost full health but haven't unlocked the cheat like I did with Tursby. I guess you also have to win after you reach with over 400. There seem to be a lot of bugs with the macro fight that stop me from beating it, I get stuck in a flattened state even after dodging completely away from a foot and then I just have to restart because I never get up. I think I know what I have to do, eventually an UP prompt shows up and I have to jump up twice then press Z to pick up the whip, but it seems like the UP prompt sometimes gets delayed and I can do nothing, then I get stepped on and I just have to watch all my health go away because there's no escape after.

I know when I have to use the parry. When they kick high, I have to use RB/LB and when they kick low, I have to use RT/LT and when brown wolf kicks I have to press X, but the attack telegraphs aren't readable enough on their own, especially with the high camera angle and my character blocking a lot of the brown wolf's legs. It's much easier to dodge left or right instead but then you get penalized if they kick by distraction building up and sometimes they kick 2 or 3 more times and it becomes undodgeable. I think that there needs to be more visual or audio indications of what attacks are incoming. I think that also maybe it is worth considering moving the location of the prompts from the bottom right. As it is right now, you have to look either at the enemies to see the animations, or the prompts to know what to press; you can't see both at once.

I like a lot of the ideas here and it hits so many of my kinks but I think it needs to be more consistent with the systems to improve the gameplay. Right now is a lot of trial and error.

(1 edit)
I know that this game needs improvement, in fact I have solved a lot of problems you also mentioned regarding the level of the 3 dogs; but I work on it alone and in any case you have played version 0.2.55 which dates back to almost a year ago, and I have continued to improve it during this period. however, I would like to avoid putting indicators on the screen that can cover the scene. I placed the indicators in the bottom center and narrowed the bars so there is more space to have everything compacted, as for the parry at least for the next version 0.4 you have to study the opponent's attacks well and have the reflexes very ready, do not despair, it is right that this level is difficult,
in the version 0.4 will be fixed also the progress saving issue which causes gallery and cheats and settings to work strangely