Bahaha 'k, waiting for that next update
See ya o/
Loved it! Thanks for sharing :)
I played it I think at the middle of last year, and damn, it improved a lot since then!
Liked how u can tease him a lot hehe wonder how that will impact the story tho, as u can be a jerk, a perv...
the CGs are also very beautiful :)
Waiting for more!
SPOILERS
Found some typos:
Pretty sure it was the map of Aruth...
"don't don't"... :P
It was interesting :)
Never played a VN that works like this one, it's cool hehe
Besides the history being good, the art is also awesome, and I liked how u make use of the UI, placing the text in the middle, but sometimes changing it, like the little texts that appear sometimes when u can influence someone
Waiting for more
Oh, out of curiosity, will u add an option to change the dongs? LMAO
As far as I noticed there was no mention about knots and such here, so I was very surprised when I saw it :P played some other VNs that let u choose which kind of dicks u wanted to see
SPOILER!!
Btw, found some typos (I think lol)
History says Ress is shirtless, but his sprite isn't
If there's a wave of heat to his face shouldn't his sprite be blushing? :P
Hello :D
This is hella amazing hahaha
I'm just having some troubles to get the phone send frame and icon fixed correctly...
I'm using this on my VN:
python:
name = renpy.input("Please, type your character's name.")
name = name.strip() or "MC"
But I'm not being able to get the phone send frame/icon this way... It's like the MC is actually another person bahaha
I made some tests directly in your code, and got the same results :/
# Main script for the demo!
define n = Character("[name]", image="nighten")
# NVL characters are used for the phone texting
define n_nvl = Character("[name]", kind=nvl, image="nighten", callback=Phone_SendSound)
define e_nvl = Character("Eileen", kind=nvl, callback=Phone_ReceiveSound)
define config.adv_nvl_transition = None
define config.nvl_adv_transition = Dissolve(0.3)
#Skip the main menu
label main_menu:
return
label start:
scene bg village with dissolve
pause 1.0
show nighten normal e1m1 at center:
yoffset 1080
ease 0.7 yoffset 0
python:
name = renpy.input("Please, type your character's name. For a more immersive experience it's recommended to use your name.")
name = name.strip() or "MC"
n "Hello! Welcome to this demo!"
# Here's the code for the phone!
define nvl_mode = "phone" ##Allow the NVL mode to become a phone conversation
define MC_Name = "[name]" ##The name of the main character, used to place them on the screen
init -1 python:
phone_position_x = 0.3
phone_position_y = 0.5
result .-.
pls, help bahaha I'm very new to programming and I'm not sure if I need to make more changes to your code so that variable works.
Thanks!
WOW!!! Nikko always surprises me bahaha
This VN is damn awesome :D it's like reading one of your comics, but intensified 1000x haha
Waiting for more updates!! :D
*SPOILERS*
Loving the way it's progressing and am very curious to see how Ken route will continue going forward...
Also, damn the fucking rabbit scares the shit out of me :c
Liked the way u put the dialogues... I mean, the way the VN is discussing topics such as sexual orientation, love, drugs etc.
I'm very curious to see how that will develop.
And, before I forget, DAMN, that Portuguese part on Ken's route was SOOOO cringy bahaha there are at least some centuries that no one talks like that in my country :P but it was interesting, nonetheless.
Besides that, the music is awesome! SFX is well selected and well used, the arts are fabulous in all aspects, UI, BG, sprites, CG...
They're very pretty and cute, and some of them damn hot bahaha
Liked the way u put a new UI for the text while showing the terror parts.
I think the only thing missing on that menu is that I can't delete a save if I don't make another save to overwriter it :c
Oh, loved the concept of timeline and those audios/texts from some sort of diary or whatever, giving more pieces about the characters and the world they live, very creative that :D
And the atmosphere is very interesting there, there's even other music when u open that haha
I do confess I didn't understood some audio... actually only one think, which someone is just breathing heavily.
Curious to see what that "annotation" button will do exactly, and what will be its connection to the story haha.
Besides that, the rapid effects were a bit too much on Ken route, like, the hell dude, the text keeps moving up and down so fast that's almost impossible to read... and even with the rapid effects off, it's still moving a bit too fast - I mean, people with visual difficulty would still have trouble to read it, even with rapid effects off.
That extra story was kind of interesting :D don't know exactly where it fits on the main story but was enjoyable anyway.
Do u plan on adding a gallery later on? Maybe even a sound room or a way to see all the characters' sprites :D
Oh, and found some typos on Mark's route:
assoCiated
Not sure if that "youz" was intentional, 'cuz it's kinda weird.
Oh yeah, something I'm kinda curious about now: how many days do u plan on doing for each route?
And are there any plans on when releasing the Fox route? Like, if it will be on the next update or 3 updates forward...