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A jam submission

AnathemaView game page

Explore a haunted hospital in this Turn-Based Terror!
Submitted by Simon, Michael Anderson, Stephen Hurley, Tyler Ono, Bun Gun (@BunGunArt) — 7 hours, 2 minutes before the deadline
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Anathema's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#14.5334.533
Overall#24.3784.378
Engagement#44.1334.133
Visuals#54.4674.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

this was wild! Awesome job !!🔥🔥

Submitted(+1)

Wow guys. I knew whatever yall were cookin' up for the jam was gonna be a treat, but this genuinely floored me. The Art, the sound, the presentation, the gameplay that mixes enemy zero and fatal frame with classic style Megaten movement? I'm in LOVE! Once I understood that the record button is a TOGGLE and not an action (bc im a big dumb idiot who cant read) I had a ton of fun trying to outmaneuver the ghosts. The last little gauntlet at the end where BOTH ghosts come at you was incredibly tense and SO MUCH FUN! I'm having a hard time thinking of things I'd change. Maybe add a big "REC" on the camera screen when the recording mode is toggled? I missed the red light on the UI and got myself killed trying to toggle it on and off again lol. Amazing work fellas, pat yourselves on the back! 

(+2)

Very unique take on combat and I like the decision to go with turn based combat. Spooky setting and great art! Loved it!

Submitted(+2)

Very cool core mechanics paired with great art, music (and audio in general -- ramping and chilling), and vibes. The turn based movement reminded me of playing Persona 1. Great work!

Submitted(+1)

Well done! You definitely got me spooked and fearing to go down hallways! The camera system was great, nice use of give and take with it. I did have one point where I got soft locked in the hall just after the red key room where I opened the cam and couldn't move or close out of the camera, but the game was still running since the only thing I could do was open the controls tab. Wasn't and issue on the second playthrough and was able to finish the whole thing, nice job!

Developer

Thanks, Harrison! Yeah, Michael perfectly walked the line in his level design between too much darkness and not enough.

Re the hardlock: I don’t suppose you were playing the Windows version and can dig up the logs?

Submitted(+1)

Wow, near-flawless execution!

Great visuals, great audio, great mechanics!

Submitted(+1)

This was one of the first ones I played and boy was it spooky. I couldn't quite figure out how to dodge the ghosts and I didn't realize what was meant with clicking the "?" button until I saw the screenshots after with the camera again. Overall definitely one of the scariest games that's been submitted!