I’m on the Fediverse (Mastodon) as well: @Kooda@fedi.upyum.com
Kooda Loutre
Creator of
Recent community posts
Hi!
Thanks a lot for the really great game! I’m enjoying it slowly but surely. :3
I’ve just started playing in world three and found one little bug that’s quite major I think:
In level 3-3 Earth Lurched, an enemy is missing on the three falling gears, but its hitbox is there! So that makes it invisible!
There are a few other similar bugs, like knights (or other decor) not going back to their original position after a bonk.
Thanks again, have a great day! ♥
build.version file: 2018.5.21_21:56:57
Settings -> build: 0123456
Hi! I just played a few games with my boyfriend and here’s what we thought during the game:
- first we had a bit of a hard time getting the controls right, we don’t have a keypad on our keyboards, and also we are not using the QWERTY layout, so I had ultimately had to fetch two controllers to play
- sometimes, hitting with the stick doesn’t work, the other player walks right through
- it happened a few times that the bees did not appear
- points are only registered at the very end of the depositing animation, which leads to frustrating defeats when the timer is near the end and you rush to the stand but the timer ends before the animation ends.
I hope this is useful to you! Have fun developing this! ♥
Hey fellow itchy people!
I released my first real game project on the website.
You can check it out at:
http://kooda.itch.io/cphys2015
It has been a fun experience, I hope you will enjoy playing this little thing!
Here is a little gameplay video (I couldn't embed it on the post for some reason):
http://www.upyum.com/cphys2015.mp4
Hi there!
I’m Kooda, I’m french. I like making games and stuff just because I can. :Þ
For this jam I’ll be using CHICKEN Scheme and John Croisant’s SDL2 bindings since I used it a lot lately.
I enjoy functional and logic programming as well as procedurally generated content.
It’s the first jam I’ll be doing with Lisp so let’s see if I can make something!