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Mine, Robot!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack | #2 | 4.056 | 4.056 |
Enjoyability | #5 | 3.722 | 3.722 |
Clarity | #6 | 4.111 | 4.111 |
Adherence to Theme | #7 | 3.278 | 3.278 |
Creativity | #8 | 3.667 | 3.667 |
Visual/Aesthetic Quality | #9 | 3.722 | 3.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Your 3D minesweeper game using a nasa rover with intermittent signal loss is so cool! You have a great soundtrack and sound effects. I played your game several times since last week. Thanks for making such a fun game for this gamejam!
thanks for playing!
Very cool submission. I really like the 3d models. I appreciate you giving us the source, now I gotta try out Stardust too ;)
Thank you! Glad you're interested in the source code
OMG, dude the soundtrack just fits amazing with this game, and all the sound effects are just insane! It's so clear what you have to do, but after a beating a couple of levels, the game feels a little repetitive but I enjoyed a lot the gameplay. I want to see more about it in the future. Best wishes and regards from Mexico.
Thanks, glad you enjoyed :) Soundtrack credits are all to OpenGameArt:
https://opengameart.org/content/2-high-quality-explosions
https://opengameart.org/content/ui-sound-effects-library
https://opengameart.org/content/stepper-motor-pack-1
https://opengameart.org/content/neocrey-droid-glitch
https://opengameart.org/content/omega-droid-airborne
That was surprisingly fun! I really loved the music and sound effects, great job on that. It was really satisfying to mash buttons to disarm the bombs, probably because the sfx are so good.
The gameplay did get a bit repetitive after a couple of levels, so maybe if you decide to continue working on it you can add something to mix things up as the game progresses.
Anyways, nice submission!
Thanks alot!
really enjoyed this game, well done
Thank you :)
That soundtrack was great! I like the overall concept of the game, but it felt like it was missing an extra layer of gameplay to keep it interesting.
I think the robot should have taken some time to speed up and slow down so that the player has a higher risk of running over a mine if they aren’t careful.
Alternatively, maybe a close range scanner that has to be manually activated to find mines would have worked better than having the defuse indicator appear immediately.
Any extra bit of difficulty would make the game more fun because it’s currently too easy. It’s still a decent bit of fun though, I got to level 6 before I got bored.
Great job overall on the submission. It looked good and it ran well on PPSSPP
Great feedback, thanks! I actually had another gameplay mode working where you have a mini-map on the bottom right, but I ran out of time to combine it with the current gameplay.