Nice Game! like the mechanic and challenge this game have :D nice work -Ivory-
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Supercritical's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #640 | 3.733 | 3.733 |
Overall | #1253 | 3.233 | 3.233 |
Presentation | #1856 | 3.100 | 3.100 |
Fun | #2282 | 2.700 | 2.700 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a Soviet nuclear reactor. Sometimes things get out of control. Please read game description on itch.io for hints & controls (follow "view game page" link).
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Hello! I played your game on stream! If you want to see your game played with live feedback, you can find the VOD and watch from this sheet: http://bit.ly/bean-stream
I love the spare silence of this game (at least until the reactor goes critical). It is an unbelievably stressful game, having to bounce between all the levels.
Depending on how much information you want to block or withhold from the player, I would make the readouts much larger than they currently are (also make sure your game defaults to full-screen), and elevate them above the player's head. I would also include some UI elements to show the player how much power they've generated (maybe have a soft goal for them to reach) and how much time is left on their shift (could just be an analog clock with an hour hand that goes around once).
I really liked the experience you captured here. I'd love to play this again after you've had a chance to revisit it. Great work!
Thank you a lot for the detailed feedback! Glad that you liked the game despite existing shortcomings. Forcing 960x540 resolution probably was my newbie mistake. Shift clock, among many other things, didn't make it into the release because of the tight deadline and this being my first game ever :) I do plan to polish it more after the jam, thank you for the encouragement!
This is a really unique concept and very well executed. I felt the inspiration from the TV show Chernobyl in the art style. It definitely felt out of control with the exponential growth of the reactor power and I had a lot of fun with it. Turns out I would be an awful Nuclear reactor controller.
Indeed you can say I was inspired by HBO's Chernobyl, but the show itself was quite true to the real life: see this archive photos for example https://i.redd.it/9wdqbcrsl1351.jpg https://pripyat-city.ru/wp-content/uploads/2011/03/1300896837_scn_0063-pr-s.jpg. I'm glad you've liked it :)
Such a unique concept. You managed to create a stressful experience. Well done!
Really interesting concept. Simple design, simple controls, but the stress gets really intense at the moment you see the values growing very fast. The desired effect is a success. I really struggled playing this, in a good way. I never managed to finish the game though.
Well done !
I really like the art style, controls feel good but it's really hard to control the levers. I think snapping into them would make the game more enjoyable
Really reminded me of the old days of newgrounds flash games dominating every computer lab class at school. Very nostalgic and fit the theme very well.
It was difficult to maintain a visual or feel of how activated the individual levers were, but I enjoyed the effect that gave if that was the intention.
Fun game, I'm just terrible at it.
Hard to control the levers with the arrow keys but I guess that's the point. Nice art!
An original take, hard to get it right initially. Fairly fun and really hectic once you get it. Cheers!
I clicked on your game because of the pixel art, really interesing idea you have here.
The idea is good, but i would have liked to at least see where my lever was when adjusting.
It made it harder to do any planning, and resulted in a lot of hoping you got it right first try...
good take on the theme! art assets are simple but effective. very crunchy walking sound effect. i'm glad that the description says so explicitly to pay attention to the character's thoughts otherwise i would've just missed it.
the siren noise was a LOT louder than i was expecting. the game is pretty difficult overall, i didn't manage to get past day 3, but i understood the mechanics. the number rises a lot faster than i was expecting and i was a little disappointed that the point at which the reactor explodes is only 1000 more than the goal (you end up reaching that VERY quickly). most of the time i would end up 1000 short of the goal or i would blow up -- so i suppose i would say the game is a little too hard for me, but others may feel differently.
Thank you for the very elaborate feedback! Glad you liked walking noise! There's some background noise as well, together they create a good effect I think.
The siren was meant to be stress-inducing, but it's not the end — meltdown happens at even higher power level. So sometimes you can recover if you're fast :)
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