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kren3

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A member registered Jul 15, 2018 · View creator page →

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Surprisingly additive. Just wish restart button worked so I didn't have to go through level 1 like 20 times XD.

XD yeah, run out of time for tutorial too :P

Oh dang... one more bug I guess :D. For some reason I had some problems with web GL builds. Stuff that worked wonderfully locally would just crash in web GL (I think some references get lost due to function / file renames).

You did hold binding key for the full duration right?

Thank you very much! Agreed regarding under utilization, I have underestimated how long constructing a level takes :P. Wanted to include way more traps. Had to settle for a single trap that made sense...

Wow, kudos for the effort! I actually played a couple of games after submission and considered it impossible... I will update this game to the point I originally envisioned after vacations. Hopefully it will be actually fun and balanced at that point :)

Regarding sound / rhythm. It wasn't intentional. Never played the 2nd HoM&M game (though I am a big fan of the series). Can you perhaps explain in a few more details what you meant with regards to SFX fitting well together? Did the actual rhythm of the sounds remind you of the HoM&M game or just the general "feel" of the sounds? Will be mindful about the music and SFX when I'll be updating the game.

WOW! 2spooky4me XD (closed it soon after the sound part). You did a lot with so little. Just wish it performed better :D. Great job!

Sounds interesting :). I'll definitely think about it. Thanks for the heads up!

No! Its actually the model that's wrong... they were supposed to be giant spools of solder :P! Work in progress! (I'll try to remember XD)

I think I'll try to get it to the point I originally planned :).

Yeah... I blame it mostly on the missing features. Summoning portals should have been upgradable to rise minion statistics or just plain out change the minion. Also, a lack of real obstacles in random map generator (something akin to sandbags around solders) made things worse, because there is no real tactic to portal placement. The game is either to easy (blobs of minions charge closest helpless solder) or to hard (minions are sniped before having any real chance).

Yep. The very last iteration before I submitted it, I have upped the solder range and reduced their attack cool down. I considered the game too easy before that, as the skeletons would just snowball really quickly and dominate all the other solders. Doing that, I have made the game to hard XD.

Regarding the lighting. I actually though it was too dark already :D. Lots of details are hard to notice, but I will try.