What was great: The graphics, mechanics, user interface and a awesome color combination! Improvements: Animation of the main Character. You could have just squished/stretched him a bit, to give him a move animation. That would made everything more organic and would give the player a better feeling. Other things were all in all good! Hope you had a good jam! :)
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No Time To Rewind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #503 | 3.417 | 3.417 |
Game Design | #546 | 3.250 | 3.250 |
Graphics | #590 | 3.333 | 3.333 |
Innovation | #663 | 3.000 | 3.000 |
Fun | #705 | 2.958 | 2.958 |
Overall | #715 | 3.021 | 3.021 |
Audio | #1099 | 2.167 | 2.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You have to get the mouse to the cheese before the mouse stops rewinding.
Did you write most of the code yourself and made all the assets from scratch?
Yes. All code was written by me. Art was also made by me from scratch.
Comments
Great game! I like the unique interpretation of the theme and all the cute art! I wish there had been music though :( Otherwise, great job getting this done in just a week!
Great game! I like the unique interpretation of the theme and all the cute art! I wish there had been music though :( Otherwise, great job getting this done in just a week!
Great job on completing the game jam!
Good job, I would improve the movement a bit, it feels unresponsive most of the time, as well as add some background music.
Nice theme and art style and CUTE ending!
Hehe, fun ending. Thought I messed up for a moment there.
Solid stuff! Now I’m hungry for cheese.
When I stepped in jam the game seemed to just freeze :/ It would be nice to have a restart button since I mess up so much! xD
The ending was pretty cute! This game is a nice length too. Great game! By the way, you don't need an exit button in a WebGL game.
cute little game, i really enjoyed the experience, specially the ending, it was very sweet hehe.
Now, i think the levels could do a little bit more, like... you can also move left, a level could be only moving left, and others would need to move both ways.
Also i liked the idea of having limited rewinds, and I was thinking that they could be also a pickup in some levels hmmm...
Need to add soundeffects and a bit of music that's all.
Congratulations for making this game, if you update it... let me know :)
I enjoyed that way more than I expected to, in a good way! The ending was a surprise and actually had me invested in this mouse. Nice job!
The game was AWESOME. I really enjoyed it . The sense of humor was on-point. The movement was really good but some more speed would have been better. Some background audio would have fitted the game better. Overall, a very enjoyable experience.
Could you please take the time to rate my game too? Its not as good as yours but it would meana lot to me if you rated my game too.
Good game!. The game was simple but enjoyable, with some more time I would add some more sound effects (for example jumping) and background music that would add a lot of immersion to the game. I'd also increment the falling speed of the mouse, but just my opinion. I loved the pixel art that you've done. Great job overall!
you nailed the theme so hard
it was short but memorable, especially the end
the jump detection is a tiny bit buggy
I love the art of everything
i wish there was more sound though
but this was a very cool game
Fun concept/story, and I like the simple pixel graphics. The wind-up indicators in the bottom right weren’t particularly useful as I had no way of knowing how long on was. Puzzles felt fine for a game jam, and while the movement could be a little slow I think it added to the overall feel of being a little windup mouse. Also personally I’m never a fan of floating text telling me what to do/making comments about the level, part of the pun of playing a game is figuring out what I can and can’t do. Overall though, a solid entry, nice work!
Like the way the ending has a little story in it XD. the puzzle was a little too simple and movement feels a little rigid. great job nonetheless!
I liked the cinematic feel that the ending had. The puzzle element was pretty simple, but that’s understandable because of this being a jam game. The movement could improve a little, because I find it a little too slow for my taste. Aside from that, I liked the game. I hope you can develop it further after the jam.
(By the way, you missed your opportunity of changing the label of the jam jar to a brackeys logo.. haha)
The Good:
- Clarity - I liked that I was given instructions and introduced to the mechanics one by one. It was clear what I was supposed to do every level
- Story - I liked the cute little story and the animation event at the end, makes the game feel complete
Could Improve:
- Movement - movement felt a bit clunky and it took at lot of time to build up momentum. The jump was also bugged sometimes when I landed, and I couldn't press it again
- Theme adherence - the idea of the theme is there, but in the end it's just a timer with a fancy name. I think you could've gotten more creative with it
Overall:
A sweet, short game. I think this was a nice side project you can add to your portfolio, and learn from it to create even better games in the future.
Edit: oh and I also recommend adding sounds or music into your game. It really makes games feel more alive.
I love the idea of a wind up mouse running around a kitchen instead of a real one. Nice and simple game play, I think the art was really cute, and it made me happy that the guy wound the mouse back up at the end :) I would love some simple background music and more sounds, but the sounds you did have were a nice touch. Good job! wish I had more levels to play :)
Love the artwork, I just thinking its missing some sound or music to make it come alive more.
The sprite art was nice and clear. and the mouse movement was good. but sometimes jumps were a little hard. When you have time, please check out my game too :D
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