Thanks Fodorsson, I'm happy you liked it, (or at least parts of it :D ).
Yeah it's not really interactive, you can only make a choice at the end to affect the outcome, but it was an important story for me to tell.
Thank you for your feedback, the secret is that only the colliders on the limbs are counted for the collision, and there is a hidden "extra life" mechanic, so you can miss 1 or 2 colliders depending on the character and still get a CLEAR.
I designed it this way to be a bit easier, but still challenging.
The cutouts match the shapes perfectly, mesh colliders are generated based on the given texture.
Although it can be easily broken if you make yourself a sphere :) I'll think a way to fix that too.