I really like the concept, but it is wildly inconsistent what will and won't count as a fail. At times I clip through solid wall without breaking it, which makes me think there's a bit of a leeway. At other times, the game is not so lenient. The art style is gorgeous as always.
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Wall Guys's itch.io pageComments
Thank you for your feedback, the secret is that only the colliders on the limbs are counted for the collision, and there is a hidden "extra life" mechanic, so you can miss 1 or 2 colliders depending on the character and still get a CLEAR.
I designed it this way to be a bit easier, but still challenging.
The cutouts match the shapes perfectly, mesh colliders are generated based on the given texture.
Although it can be easily broken if you make yourself a sphere :) I'll think a way to fix that too.
This is the funnies ragdoll physics game I’ve seen since Sumotori Dreams, excellent job. Great concept introduced nicely, awesome visuals (so much polish!), great audio - the lot.
At first I thought the time limits are a little short, but after playing a few rounds they weren’t the problem anymore - my failures mostly stemmed from the fact that mostly the right pose in a bad “origin”, so my character was way off position-wise from the target. Maybe this could be alleviated by adding some sort of shadow or outline that is projected from your character onto the wall - but then again, this might make things too easy… or not, the time allotment is still pretty steep :)
I had a whale of a time playing this, it’s definitely one of the best games from this jam in my opinion :)
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