Thank you for your feedback, the secret is that only the colliders on the limbs are counted for the collision, and there is a hidden "extra life" mechanic, so you can miss 1 or 2 colliders depending on the character and still get a CLEAR.
I designed it this way to be a bit easier, but still challenging.
The cutouts match the shapes perfectly, mesh colliders are generated based on the given texture.
Although it can be easily broken if you make yourself a sphere :) I'll think a way to fix that too.