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A member registered May 31, 2020 · View creator page →

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b3agz Jam 2024 community · Created a new topic honary title

Hey yall due to some tech issue i wasn't able to upload on time for the jam, but if i could get anyone's feedback on what i did i would love it!

https://ksproduction.itch.io/slime-syphon

Seeing as the theme wasn't posted on time will we get more time to work on this ?

looking for theme as well

unable to play missign file ><

Wasn't able to get past the first level, but i suck at this type of game XD So chances it is my issue. Other wise love the art style used look retro. 

Game ran but had a blank screen ><

Thanks for the update no problem Owo

KitKat#6214

if you wanna chat more ^^

I'm decent at pixel adn 3d art Owo  would love to join a team 
I know basic c# code learned while messing around with unity. Although not my specialty 

normal use github to transfer share and co-op work on files with my friends Owo

Thank you very much ^^ Definatly we will continue to work on this and update it Owo

thank you so much for the feed back ^^ i was already aware of tree but not the tutorial menu XD 

Will fix thos shortly as we continue to work on this game 


^^

There a little of playing with the keyboard to learn the controls (unless i missed a tuto section)

Good for those who likes to Parcours thus Owo

The game play was simple to learn and the original BGM was a good choice! One of my biggest iff would be the laser being way to loud for me XD  Not certain if there was a menu to turn the volume down. apart from that this game is fun~

Simple and the audio makes it quite relaxing Owo That's great ^^

I've actually noticed that too and was hoping it was just a me issue XD

There is a link to download a pc version thus Owo, while being an incomplete demo i am so happy with how it turned out ^^

Ooo i really liked it. Made me think of an older game  on the school pc!

Must i say how joyed i was when i discovered the jumping noise!

Simple but lovely~ 

I think it is quite visually pleasing. Next step maybe try to add a bit more audio to feel more immerse in the game Owo

A good feedback i could give would be to add some sort of goal, or something to motivate the player to keep playing~


Also that particle effect of breaking the worm hole is quite cool!

Speed was in check ^^

I like this retro style mixed with a higher quality pixel art. The sfx just brought it together. 


I must say thus the gui for the score and health are hard to see when playing (especially when thing spd up) and i think there no penalty for not killing the enemy in time as i haven't seen the health bar go down XD


That said seeing the far ground moving faster and faster made me focus less on those small detail and more on trying to kill! Owo

OMG THE AUDIO AND SFX IS JUST SO GOO AND CUTE!

I'm personally not too keen on the timer with such little time it's hard to get threw the level, but at the same time it promps me to try harder to get it within time! hahaha Enjoyed it

OMG THE AUDIO AND SFX IS JUST SO GOO AND CUTE!

I'm personally not too keen on the timer with such little time it's hard to get threw the level, but at the same time it promps me to try harder to get it within time! hahaha Enjoyed it

Yes dear brother you where~

Even with the lack of instruction you get to learn very fast the macanics on the first run of the game Owo

It's almost like a rythm ish game, but instead of dancing you save this ball XD Honestly i think it has the potential to become addictive a bit like piano tile or floppy bird XDReally had fun Owo

I think the touch zone to switch the pip around should be a bit wide thus 

Good job!

Also good bgm!

Thank you very much ^^ 


I wish i had the time to have added more instruction but life suddenly got busy hahaha

However as my first published game ever i feel proud ^^

I'll defiantly keep your feedback in mind for future projects!

The visual and level designed where amassing!


I feel like there is one or 2 part that may have needed a bit more play testing such as the timer and he press space for longer jumps~


all in all i enjoyed my play threw!

The visual and level designed where amassing!


I feel like there is one or 2 part that may have needed a bit more play testing such as the timer and he press space for longer jumps~


all in all i enjoyed my play threw!

I get it XD