I love the blocky art style, it's simple but it works. The controls were a bit finicky and the camera got me a little nauseous. I did like the timer though which encourage quick gameplay without making it a necessity.
Play jam submission
Pitch Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 4.286 | 4.286 |
Art | #4 | 3.571 | 3.571 |
Overall | #4 | 3.429 | 3.429 |
Sound | #6 | 3.000 | 3.000 |
Gameplay | #8 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game has a lot of potential. For a game this complex a tutorial would be incredibly helpful. Also the jumping felt very snappy, like gravity was too strong. For a game where the main obstacle is platforming, getting the controls just right is essential. The camera was a bit of a problem too, but that not the games fault.
Overall, a very intriguing idea. With some more time I fell like this could be a very cool game.
This was a very interesting concept, I liked the aesthetic of the shader and the rotating level game mechanic was awesome. A tutorial for the Q/E abilities would have been helpful, as well as hunting for the orbs to use the abilities but I eventually caught on. The camera seems to shake when the player jumps due to the high gravity and quick movement, which was a bit disorienting. Other than that you have a really intriguing puzzle game!
There a little of playing with the keyboard to learn the controls (unless i missed a tuto section)
Good for those who likes to Parcours thus Owo
Hi there,
you guys are weird - I like you. You managed to make a white sphere look cool and interesting, respect. The entire game is weird in a positive way, but also really REALLY weird :D Definietly a high score for creativity. It certainly looks like a team project that was fun for everyone! Good submission!
Q/E didn't really work for me for some reason and the camera angle when jumping was a tiny bit annoying.
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