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Kyuzo's Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #63 | 1.556 | 2.200 |
Overall | #67 | 1.697 | 2.400 |
Visuals | #68 | 1.697 | 2.400 |
Fun Factor | #70 | 1.556 | 2.200 |
Originality | #70 | 1.697 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game.
Was your game made solo or in a team?
I worked on this by myself, but used a lot of other people's assets to create it (most of them free)
Did you use any third party assets, if yes what assets did you use?
LowPoly Cyber Ninja Sword by Cole, Warrior Rose by Anastasiya Kolchina, Sci-fi GUI skin by 3d.rina, Winter Zone Mini by MeshZone3D, Grass Flowers Pack Free by Alp, Asian Flavours by Creature's Goodies, Modular PBR Japanese Environment by Tersein Game, Asian Tree Packages Vol. 1 by Past12PM, Blades and Bludgeoning Free Sample by Idia Software LLC, Voices - Essentials by Nox_Sound, Cyber Samurai by Strellok, Free Casual Game SFX Pack by Dustyroom, Particle ProFX One by Giant Grey, Simple Collectibles Pack by Dillon Wallace.
Did you choose from one (or more) of the optional secondary themes?
"Don't Stop Moving" was sort of used (hold still for too long and you will die).
Does your game contain 18+ content (Nudity, Gore, Language)?
There is violence, but no blood or gore.
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Comments
Nice game, sometimes felt like the attacks were a bit too slow. Well done though!
Thank you! I will work on messing with the speed of the attack animations to see if I can improve that.
A bit to easy, specials and health dropped very often so that was never a problem. I also had some issue knowing when i was actually doing attacks as I could spam the sound effects but the animations did not play. Fixing that then this could be pretty good!
Thank you for the advice. I just finished fixing the problem you mentioned with the ability to spam the sound effects before the attack animation would finish playing. The game will be updated after the game jam has ended.
Cool game, reminds me of a little of vampire survivor and Mindstorm on Vectrex ( from 1982)!
Wasn't sure if this was a bug but if I didn't pick up the health item and it despawns, it doesn't respawn again. Perhaps maybe I just had bad RNG!
Thank you for playing it. I had to look up both games you mentioned to understand what you meant, but there are definitely similarities to both, I agree. Minestorm for Vectrex seemed a lot like Asteroid for Atari (one of the first video games I ever played).
I do not think you were experiencing a bug, just an oversight on my part. The chance of a pickup spawning was 1 out of 9 with an equal chance either for the special ability pickup or the health pickup (cutting that chance in half gave you a 1 out of 18 chance for a health pickup to spawn).
After playing the game for too long, I had decided it was too easy and had decreased the chance of pickups spawning. I should have played it longer with the new RNG to make sure the increased difficulty still made it fun.
What would you suggest? Maybe double the chance of a pickup and extend the despawn time? Thank you again for playing it and providing feedback.
I see! I assumed the rate was much higher since I was lucky enough to frequently get them in the beginning. IMO the current rates seem fine but you could go with what you suggested. In addition, you could also try having the spawn rates slowly fall off overtime for added difficulty. Might spice things up abit.
Cheers!