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kzventures

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A member registered Feb 08, 2022 · View creator page →

Creator of

Recent community posts

I glad you liked the game & aesthetic and appreciated the speed-up mechanic! Thanks for playing :)

I appreciate it! Thanks for playing my game

Thanks much for the feedback and playing!

You're welcome!

Welcome!

I like the design of the character - he looks cool, sleek, and quick! ⚡ I think having the gameplay reflect that quickness would make the game feel more responsive as it feels slow for my tastes. Good job on completing the jam!

Thanks for the feedback :). I'm glad you enjoyed it! And yeah, I'll give it a play now 👍🏼

(2 edits)

I'm glad you and your friend liked it! The bouncing mechanic is actually a last minute bug that became a feature, lol! That was not the original design 🤫. And thanks for the suggestion - I definitely agree the sound of the note being "hit" could be integrated better or differently into the experience [edit]... unless you're actually talking about the visuals of the note - that actually would be cool too. Wow, didn't even think of that!

Thanks for playing and the feedback! Glad you liked it - I really wanted to sell the 3rd dimension aspect

Thanks much for reviewing and playing! I appreciate hearing the feedback :)

I'm glad you liked it - thanks for playing ^_^

I think it's a pretty good score 🕹 - thanks much for the feedback and playing! :)

Welcome!

Loved the intro and the overall juiciness of the game feel - great job!

I appreciate the kind words! Thanks much for giving it a play :)

I'm glad you like it! Thanks much for the kind words! :D

(1 edit)

Hey all! Here's a link to my entry for those of you who want to procrastinate on that last minute polishing :P  https://kzventures.itch.io/otk

The gameplay revolves around hitting the piano keys and having them collide with other keys to watch your score go higher and higher!

What's your high score? :D


Good luck with the final submissions! I recommend testing a build on itch soon so you can catch little bugs. For example:

  1. Left and Right Arrow Unicode Characters - this was not loading properly so you can see below I just hardcoded "<--" and "-->"
  2. GPUParticles2D - I'm using Godot 4, so I had to switch this to CPUParticles2D to run in the browser

Best of luck!


Controls

Gameplay

(1 edit)

Yeah, the freezing was a bug in the game unfortunately... Thanks much for playing and the feedback!

Thanks much for the feedback and playing, Celtia! I wish I could upload the new build with the freezing-bug fixed :/. Next time I know to test earlier :)

Understandable, and muchas gracias for playing and the feedback!

thanks much for playing it!

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I appreciate the feedback, and that's understandable about the theme. Thanks much for playing - me and the zombies appreciate it!

Welcome!

(2 edits)

I really liked how the bullets were also affected by gravity! 😃

It took me a few tries (i.e. dies 💀) in the beginning to understand what was going on as I didn’t know what could kill me and what couldn’t.  So, this could be highlighted a bit more explicitly

Also, after figuring out the gameplay, I “cheated” a bit and just stayed away from the middle of the map to shoot things. Maybe the player could have a stronger gravitational pull towards the sun so they can’t stay safe on the “sidelines”. Or, even shorter bullet life

Cool concept to explore more on!

(1 edit)

Thanks much for the feedback and playing!

It freezing also happened to me with the web build. Lesson learned for me is to test full-builds earlier 🙃

Do we really need anything more than the Default Mannequin, DefualtMannequin? :P

I hear ya, and I appreciate the feedback!

(1 edit)

I love the art style and how your sense of humor showed through the game. It gave me a few laughs! 

Two small critiques:

  1. I suggest adding a visual indicator (maybe some black bars that transition in/out at the top & bottom of the screen) during the "listening-to-music" cutscene. I was confused/frustrated that I couldn't move and was unsure what the reason was until I figured out it must be cutscene
  2. I read the controls before starting the game. So, I was confused/frustrated when I couldn't jump or left-click in the "Hub World". Maybe it's worth adding a control silhouette to each of the mini games and the hub world, or simplifying the M/KB setup

I enjoyed how you had a variety of mini games too. Maybe with some help from the boss I could've got to 100%!

Thanks so much for the feedback and trying out the game! You're a natural, color-matcher-master ;)

Thanks! And yeah, next time I know to trim it down!

I tried but it didn't open which seems to be an issue for others as well. Good luck with getting the bugs out of your engine!

(1 edit)

Yes! It was my first time packaging a game with Unreal, and I also felt like it was quite large!! Next time, I know there's some trimming that needs to occur

Thanks much for the feedback, endeva! The goal is you have 3 chances to match the color of:

  1. the pulsating ground, and
  2. the RGB scale in the menu

The check of the match happens when the player walks through the door, and the match has to be at least 80% to reach the win screen