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l10r

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A member registered Feb 19, 2022 · View creator page →

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Played with my Son (8) who found out a gamechanger-tip: 

pressing SHIFT while driving speeds the vehicle up

Some more tips:

It really helps to just keep trying (and re-reading the instructions).

You need to use the arrow keys to switch from trees to grass -- so if it seems to refuse to plant, that'd be the reason why.

There seems to be more dirt available than is needed for the plants.

You don't have to fill the container in one go (but it will only launch when 100% full).

Press C twice to zoom out. While waiting for the pod to land, I drive across the planet (with the Shift key held down of course).  


Thanks for making this, it's great.

I loved the concept, the music, the growing plants.

I wish there was a Pause option, and a way to tell "how much of the last day" remains, because you just have to guess otherwise.

Also, the instructions hint that you could collect seeds ("seeds you receive or collect") but I couldn't find any, not even in the crops I already had growing.

In any case, great job!

Randomly browsing through Ludum Dare games, I stumbled upon this masterpiece.

You blew my mind...

It took me a while to figure out that I could throw things up or put them gently down, but other than that it was just awesome.

Thought you should know that your game keeps making hearts race...

Very well done! 

I liked the way you built your level, the helicopter part and the 'kid' sprite greatly improve on the basic tutorial. I liked the music, the 'snow' trail particles and the stars add a nice touch.

As a fellow student of the same course, I appreciate all these additions (I made different ones) - thanks for taking this forward and posting on itch!

Cool game, fun to play. I wish I could tell how many Bandits I'm after. I'm not sure whether they respawn.

I mean, is there a way to win, other than beating my previous best score - otherwise the only way forward is to eventually run out of ammo?

In any case - I loved how fast it works and looks. Well done!

Haha! Lovely concept, cool graphics. I found it balanced, not too difficult and not too easy either.

With the right atmosphere & pace this could be a game for younger audiences.

Good job!

It's beautiful. Too challenging for me, but really impressive. I struggled with not over-jumping/dashing the next ledge very often.

I feel like I didn't actually see a lot of the world, but you did an awesome job here with the unique style and game mechanics. Kudos!

Lovely game! Good job, nice relaxing pace

Love it! what a great concept, reminds me of mechanical turk (artificial artificial intelligence, anyone?) Dialogs are funny, Bradley's voice is just perfect, gameplay is good.

Awesome that you put a tutorial, that made a huge difference for me.

Whoa. I loved the graphics, the minigames, and the message. It gets you thinking.

Very well done!

Oh!  That's splendid news!!!  I must've missed it - the hellish difficulty is perfect, I only-almost get it. Perfect!

Great! I enjoyed it very much. Clever theme idea, the style was good in my opinion and I tried to get all reactions, you made me laugh! Enjoyed the artists' biographies too :)

Wow, amazing job... looks and feels polished. And what a creative idea!

Nice game, fun, short. I didn't get the ending (sorry). Played twice, just fell down endlessly before the last door thinking it was a way out?

Nice smooth movement/shooting, it was fun - good job!

Fun game, loved the concept, great art, I enjoyed it.

I wish you could click through dialogs, and maybe also use the mouse to attack.

Great atmosphere, you're talented! Good job.

Perfect... the idea is clever, the pixel art is beautiful. I only wish it would get increasingly harder to get right.

Haha !

Nicely done, I had a good time sorting butter :D

I accidentally dropped the indestructible phone - it kept ringing until I couldn't take it no more.

Also I had 11+ mistakes and didn't get fired?

Like others said, magical atmosphere. Part of I'm sure is the sleep-walking movement,  but after a few levels I wished I could speed things up a bit, especially if I had to sleep-walk 10 blocks in a row.

I enjoyed the scenery, the lighting. I feel it was a bit too much (for me!) when all the blocks glow back and forth, I guess after a while it got a bit too much.

The 'feeling' conveyed by the audio when you are nearing the blue orb is an amazing touch.

In any case - charming game, I loved it!

I like the graphics and the atmosphere. It took me a while to understand how to move.

After finishing the 3nd level I found myself hoping for a goal (or some change to happen), something to keep me going.

May I suggest to keep the music playing even after falling, so that it doesn't restart each time? I think it really contributes to the atmosphere.

Also at the end of the level, is that intentional that I have to stand still to win? I got to the end and just kept going (and obviously fell through the thin ice).


Thanks for making it!

L10r

Nice concept! the Hard level had turned into mayhem pretty quickly, which was fun (and... well, hard).