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Alone in the Snow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #210 | 3.440 | 3.440 |
Graphics | #284 | 3.720 | 3.720 |
Overall | #513 | 3.120 | 3.120 |
Theme | #611 | 2.960 | 2.960 |
Game Design | #630 | 3.040 | 3.040 |
Innovation | #656 | 2.800 | 2.800 |
Fun | #762 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
We focused on clearly showing players what is real and what is not. The player must complete a path, but only one path is real, all others are fake. It will be a little spoiler, but in the end the player learns that he is something bigger than he first thought.
Did you write all the code and made all the assets from scratch?
Most of the things in our game were made by us except:
- character model and some its animations taken from maximo
- fox model taken from the asset store
- music and sfx
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Comments
Fun concept, kinda like Squid Game.
your game features in my video
A little too hard. Almost makes you want to just put up a piece of paper and trace the path as the fox moves. I agree with people saying make the tiles visible when the fox is moving. Neat idea though, similar to "bop-it" or "simon".
I like the concept but man did I take quite a few ice baths LOL. It wasn't always obvious which tiles the fox took so a lot of my experience was down to trial and error rather than remembering the path. I liked the visuals and animations were great too. If you get a chance my game is in need of some ratings :)
Visuals are nice, but there are 2 things I would improve:
1. There should be more contrast between the map and directions the player is able to go in
2. Levels are too hard in my opinion because sometimes it isn't quite clear in which direction the fox went. Either make the path more clear or even show the hexagons for a brief moment when the fox is moving. Not sure if this would make the game too easy tho.
The game's visuals are really nice to look at, and the game itself relies a lot on how good your memory is and sometimes requires a bit of trial and error to figure out when you need to turn exactly. I wish the music was a bit louder, it felt kind of quiet for me. Good game!
Really liked it! Relaxing music and game overall
Greate game, love audio and music
Even if music was not made by you, it fits very well to the game and the art style and mechanics. I've seen some similar thoughts from other people: Sadly, the music gets interrupted every time the level changes/restarts. That breaks the immersion a bit :S
It is visually appealing and the game idea is good !
Though I took a long time before understanding how to move. The hexagon grid is way too faint.
It's also higher than the terrain itself, making it hard to know which cell to choose from the fox's path.
The game look amazing! A bit too difficult for me
I liked the idea with the "spirit" showing the way, especially the fox. But at first i took some time to figure out how to move. Then afterwards needed to get the notebook to writedown the fox's path, as i could not really say is it down-down or slightly right-down and so on. Would be great to have some check points or some items that can help you with trials, like throwing a rock or something.
But overall good job!
Very cool concept. The movement locations were a little faint but once I understood what I was doing I got really engaged with it. The ending was a little abrupt, but a good twist.
I like the graphics and the atmosphere. It took me a while to understand how to move.
After finishing the 3nd level I found myself hoping for a goal (or some change to happen), something to keep me going.
May I suggest to keep the music playing even after falling, so that it doesn't restart each time? I think it really contributes to the atmosphere.
Also at the end of the level, is that intentional that I have to stand still to win? I got to the end and just kept going (and obviously fell through the thin ice).
Thanks for making it!
L10r
I like the Puzzle element but like the others said. it was more trial and error. :P Overall good work. :)
You can't really see what path the fox takes because the grid isn't visible for him. It feels like a lot of trial and error.
Good game design for the puzzle. However. grids are lookin transparent, so it is hard to select.
Decent puzzle? game. Had some trouble later remembering the path the fox took, but ultimately had fun following his footsteps.
(n)ice Game! I really liked the concept, you maybe could add some indicator for where the fox was going and the controls werent explained at the start, but great game!
Its so c-c-c-cold. Can the day-one patch come with some hot cocoa and a blanket?
It took me a second to figure out how to move, but I'm just slow like that ^.^