Sensational idea, amazing work for such a short jam! Nice clean art too.
labdoc
Creator of
Recent community posts
Hi all, was great to see this Jam appear and I’m really looking forward to checking out all the submissions! I’m a keen GameBoy developer and looking forward to getting my hands on a Playdate, but until then, I thought I’d see how close I can get a GameBoy game to the Playdate specs. Here’s the result:
https://labdoc.itch.io/excuse-me
Best of luck all!
Note to the Mods: if you’d like me to submit this out-of-compo entry, let me know, but otherwise I’m not planning on submission, per the documented jam rules. Thanks for organising the event!
Heh heh, yes I got through the first couple of puzzles after working all that out eventually. The first puzzle took a long time as I only discovered that I could stand on my own shadow by accident (edit: I should point out, that was definitely part of the fun). Yeah this is my first submission here too, it’s certainly a cute way to kick-start a project and hit the ground running with immediate feedback.
At risk of adding to what some may consider spoilers here, blue definitely does something, keep at it! (but I admit I was the same with orange for way too long)
Room 506: This is a really high quality game for a jam entry, thanks very much for squeezing it in just in time. Hope to see you and your other fans here at the next one!
It depends on your goal; it may be simplest to just have 2 sprites next to each other using 2 different sprite palettes, each of 3 colours plus transparency. On the hardware, you should theoretically be able to flicker between 2 sprite palettes each frame, to simulate more colours. So using that flicker must be ok, but that’s very limited on the DMG screen & strictly speaking you’d need to match the GB & LCD refresh rate.