Glad to hear :)
Lacke
Creator of
Recent community posts
Currently the only way to speed up the curse is to get caught by the pink mist roaming the map.
There is plan to make potion affecting time in the near future.
For the secret, there is a total of 4, one for each curse you encounter, and reaching an ending.
You can tell them to the bat... if you didn't annoyed them of course :)
This can be used to check if you got the same curse as previous run, to avoid you losing time if you're going for a different one.
Hi !
It's a pixel art I made of my eevee sona.
You can see it with evolutions here
Thank you very much !
However, I have to give credit where it's due.
Artworks/UI and characters and their animation are of my own, but most of Tilesets are from Seliel the Shaper where I put my own twist on it by adding my own work.
Next patch will include credits about all assets used in the game to be more clear on that side as I wasn't able to do it before the gamejam timer runned out there ! :)
Ha, thank you for the details.
I was going to say I was sad the Winter sale just ended before that (I already purchased some there) but good to hear it's still going !
However, I don't know if it wasn't there before or it's because ot the new package, but it seems Iconic Homestead isn't there while the others packs are.
May I have the confirmation if that's normal or not ?
To be sure I don't miss the opportunity if it was planned to be on sales too.
Thank you !
Thanks for the answer, but also sorry, I have no idea how GameDev Market work, so I am not sure how to understand all of that.
I'm guessing you mean the files there are and/or won't be updated ?
If so, is the best way to get those is to buy it again here ion itch.io or am I unware on how the whole ecosystem works ?
Thanks for your time !
Hello !
To use the grimoire, click on the tabs on the bottom left. Then you can turn the pages by clicking on the little corners at the edge of the pages.
There is currently only 3 maps for the prototype : Starting area, Forest area and Laboratory.
Basically, if you've seen the laboratory, you've seen all the map in this demo for now.
Hello !
These two points you quoted still can be modified and I will try to make it more fluid. (For example, the mortar, before, what quitting after each success)
Automation is a thing I thought about, but for now, I have yet to find how to integrate it in the logic.
However, if it touches menuing, this will be more difficult though as it's more linked to loading parts.
Oh sorry, I answered before your edit :)
Let's see...
Hm...
I will check that in a bit. You should have the end 1 by now I think. I will check if something didn't go wrong.
Order don't matter indeed :)
I'm not totally sure what you are refering to at the end there. Or more likely, I want to be sure we talk about the same thing ;)
Thanks for you kind comment.
There is actually 3 endings.
Good job on gettings 2 of them.
Are you sure you only got the Ending 1 and 2 though ?
Since Ending 3 is linked to the end of the day, it's a little weird haha :D
There is only one day in this version (hence why the roadmap indicate "more days". Changes are also planned to be slower and in bigger number/mid steps.
Stop and Adapt are planned to be "end-game" content.
So not here yet :)
Ha ! Thank you !
I will test that and tell you back :)
Edit : Seems compatible for now, will test more :D Works perfectly, however :
Be careful, for the MZ version, the first lines in the code causes an error as they're not in comments. Causing a "Yossaya is not definied"
I edited it manually but if it's needed for something, do tell and check it back :)