Great feedback. The plan was for it to be in an arena, surrounded by a circular wall. I've improved the camera so it follows you more the further you go from the sun. Didn't get it all implemented in time for the jam though :-)
last_one_in
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Thanks! The animals were made with Stable Diffusion - they're all AI artwork. Yeah, I've changed the dialog slightly to give you hints of where to go. I've had the same feedback from other people too. I'm thinking about explicitly displaying the options of where to go next when you don't have anything on your To Do list. Not sure what I'm going to do. I've been working hard the last couple of weeks at getting the Steam page up. Currently I'm working on a big finale mission and loads of bug fixing. Thanks for the feedback!
Dude! You wrote a version of Chuckie Egg! That was one of my favourite Beeb games back in the day. This is my attempt at getting a second game published (self published this time). First one was on the BBC micro. Source code: https://github.com/dr-grim/vertigo
Yeah! I've spent 500+ hours enjoying KSP. And I still feel like there's tons of content left to play with. I do career play throughs with a theme - manned, probes, spaceplanes. I've barely scratched the surface of the robotics. I was aiming for "KSP that I can pick up and play enjoyably for ten minutes" or "truck simulator in space". Glad you enjoyed it!