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last_one_in

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A member registered Apr 06, 2022 · View creator page →

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Great feedback. The plan was for it to be in an arena, surrounded by a circular wall. I've improved the camera so it follows you more the further you go from the sun. Didn't get it all implemented in time for the jam though :-)

I'm just implementing a boundary around the sun. Also going to implement some sort of mass attack if you're too far out :-) I've missed the deadline though. Also missed getting music in. Never mind! I'll keep developing anyway! Thanks for the feedback.

Wow! That was intense. Real simple graphics but great gameplay. Shooting one enemy and then returning the bullets so they hit another was just awesome. Loved it.

Hiya. Thanks for that feedback. I've never entered a jam before. I think I got over-excited and forgot that I have a full-time (non-programming) job and 2 kids :-) Gonna keep cracking on with it in my spare time though.

Ah, it's A on a controller, not keyboard. It's controller only.

Thanks! The animals were made with Stable Diffusion - they're all AI artwork. Yeah, I've changed the dialog slightly to give you hints of where to go. I've had the same feedback from other people too. I'm thinking about explicitly displaying the options of where to go next when you don't have anything on your To Do list.  Not sure what I'm going to do. I've been working hard the last couple of weeks at getting the Steam page up. Currently I'm working on a big finale mission and loads of bug fixing. Thanks for the feedback!

Dude! You wrote a version of Chuckie Egg! That was one of my favourite Beeb games back in the day. This is my attempt at getting a second game published (self published this time). First one was on the BBC micro. Source code: https://github.com/dr-grim/vertigo

Yikes! So sorry. I've taken the Godot builds down now. I've gone back to the Unity build.

Sorry about that. The Godot port seems really unreliable. I think I'm going back to Unity. No one had any problems running with those builds. Thanks for the feedback, it's really useful.

This is really good, you've got a great idea here. I've been playing around with different tactics. Are you still developing it?

Yeah! I've spent 500+ hours enjoying KSP. And I still feel like there's tons of content left to play with. I do career play throughs with a theme - manned, probes, spaceplanes. I've barely scratched the surface of the robotics. I was aiming for "KSP that I can pick up and play enjoyably for ten minutes" or "truck simulator in space". Glad you enjoyed it!