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Reload Recovery!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #42 | 3.623 | 3.800 |
Fun | #97 | 2.921 | 3.200 |
Overall | #119 | 2.739 | 3.000 |
Visual | #182 | 2.100 | 2.300 |
Audio | #229 | 1.004 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
I made everything during the jam
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Comments
Very cool game, gives me Titan Souls vibes with the recall mechanic!
It would have been nice to have some sound effects, and the bullets would sometimes hit enemies even when recalling them from the close side (bullets shouldn't pass through the enemy)
There was also a bit of a delay after reloading I found, though that wasn't a very big deal and didn't affect much. Loved the heart graphic!
Great central mechanic! Moving and shooting feels very nice, although there is a bit of an unnecessary delay after reload between when the bullets animate back to you, and when they are available to shoot again. If you reduce this delay, the attack might feel as responsive and powerful as Kratos' axe in God of War! As others have mentioned, the start is way too slow and simple. I would recommend making the enemies health low enough that one round of bullets and reload could take one out. Also, some sound effects and music would go a long way towards making it feel more polished. But this is a great start overall!
The reload mechanic is really neat and unique. Would definitely benefit from some audio and I think it takes a bit too long for the action to ramp up. having to take 12 shots to kill the basic enemy multiple times got old. Would benefit from adding variety or multiple enemies sooner.
I really like the reload mechanic! I would have liked if there was audio though
Fun game, but at least for me there was no audio and it was kind of off-putting!
Wow! That was intense. Real simple graphics but great gameplay. Shooting one enemy and then returning the bullets so they hit another was just awesome. Loved it.
I really like the concept, especially how (I believe?) the bullets could hurt enemies on their way back to you as well as when you shot them. The game would really benefit from some sort of indicator of how many hits enemies take to kill, or maybe even some of the enemies could take less hits; sometimes I just felt like I was shooting at the same enemy for an eternity before they finally disappeared. Anyway, I really think the concept could be expanded on if you're interested in doing so. Maybe even design things in ways that really let the player put that cool reload mechanic to use! It's a neat game!
Neat concept, but it was a little hard to know what to do. I kept hitting all 6 shots, reloading and hitting with that, and some enemies wouldn't die.