is this formatted to work with rpg maker or will i have to edit it manually in order to make it work with that engine?
laugexd
Creator of
Recent community posts
this plugin was exactly what i needed for my mz project, but for some reason whenever i set a book to be learned using the plugin commands, or if they are already learned because of "hide unread books" being disabled, the book shows up twice in the list? I only have 1 book right now but no matter what i do i can't seem to get it to only show up once in the list, even if i have it hidden by default and then interact with an event once that marks the book as learned, it still shows up twice
Ok so i have the free version of the plugin, but text colors don't change when using visustella plugins, i'm guessing this is intended and will work if i use the pro version, but will the pro version also fix visustella plugins not having larger font sizes in their menues? as an example, the visustella main menu core changes some of the font sizes, but with the free version of this plugin those don't change. I just want to make sure because i don't want to purchase this plugin if it doesn't actually work for my usecase
hi, i bought this pack a bit ago and saw in the screenshots that there is an old cliff texture that looks to be made out of dirt instead of rocks, and i can't find it anywhere in the pack and i also cannot figure out how to download an older version of the pack. Do you still have this asset laying around? if so, i would really like a copy!
Stamina is nice in the game but there are some things about it that i dont like: picking up gatherables use 2 stamina while jumping doesnt take up any stamina. Im not saying that you should make jumping use stamina because then you might get stuck but possibly make it so gathreables dont use stamina to pick up would be nice and also running is not viable because stamina doesnt regen by itself and running uses up so much stamina so i just dont think running is viable at all at the moment.
could it be possible to change the way download keys work so that they can still work for free games as long as they have any rewards for paying a a specific amount? (i cant remember what its called atm) this would do so if the game is free and it does have dlc then when you make the download key you can choose which rewards you should get from the key like reward 1 would give you reward one but reward to would give you both reward one and two and so on and this would also change the way that download keys work for paid games so that you can choose to not give a dlc in the download key but you can also choose to give a dlc in the download key