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LaVegas

8
Posts
A member registered Jul 12, 2024 · View creator page →

Creator of

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(1 edit)

Thank you for playing and your detailed review!

The draw card button was ment as a temporary thing, but I didn't have the time in the end to remove it. It absolutely should be automatic.

I did not implement losing, when no cards are left. In my testing I never reached that stage and I eventually just forgot, that that could be done :D

A Level should end if one of the players reaches 3 Wins. It was planned as best of 5 Game.

I was using BigInteger for all calculation. According to some Sources the MaxValue is 2^68685922272. So that would be Limit. The Notation I displayed it in, does break with 9.9E999. I'm not sure what happens after that. It will cetainly will wrap the text at the very least.

Thank you for your review and the tip! The setting in the video is actually the default option in Unity. I changed the scaling to Full HD right before the deadline to make it playable at all. Adjusting all the UI to fit the different scale, would probably had me going past the deadline :D
Good to know for the future though.

Very simple, but creative concept. Quiet fun to play.

It is quite hard to controll. I'm not the the type for rage games, if that is what you were going for.

The core concept and the art art interesting though. Thank you for your submission!

It is laggy right from the start. As it is very slow, you basically start waiting for the ressources after only a few seconds of gameplay. If I click a bit the game resets some times.

Thank you for your submission.

The idea is interesting. After a few rounds, I do not find much enjoyment in it anymore though. It feels like there is nothing to persue.

The art is very beautiful. Thank you for your submission!

Quiet a few bugs here. Balancing of the money is also a bit off. It is way too easy to buy stuff. The beginning feels very slow. I'm not sure, if the waves get harder.

Overall a nice idea to have the upgrades of the towers be modular. It does not feel much different from a basic tower defense game though. A bit more polish and features could have made a lot of difference. That you for you submission!

The very first one is very hard to solve, because I do not have a clue, what i wanted from me. Because I immediately went alphabetical instead of the correct answer, i was already stuck.

That is a problem with many of the questions. There are many ways to interpret the weight.

Some bugs still left.

Overall a fun idea nonetheless!