you'd have to be a real bonehead to enjoy something like this
LawroraBorealis
Recent community posts
I said I'd play it tomorrow but was intrigued, also one of the few games that's run well for me. (I've held off rating a lot just because a lot of unity webgl games don't seem to run well for me, but I'm aware it's a me issue).
I think it's pretty fun and even has potential as a speed game with a lot of movement to optimise to clear the levels quickly.
My main complaint is the collision detection (might be a me issue though). Without being particularly close to edges, I wouldn't be able to jump and simply fall down. I also got stuck once on a platform. But the main mechanic has a lot of potential, there just seems to be a few small bugs, like the position the spikes freeze in on one of the levels weren't consistent for me on the next life, where they'd stop in a different position than I'd stopped them previously.
Sometimes waiting for the ghosts can get annoying, especially when having to set up a puzzle again due to slipping off an edge. Maybe some kind of rewind mechanic to make a death not count to prevent that for puzzles that require multiple ghosts being set up?
The random order was mostly because after I made a few levels, it kinda gave me wario ware vibes. It would probably have made more sense with more levels, or with more mechanics (I did have a few ideas, like an air current, or a secondary explosion, but ran out of time to implement new mechanics).
I probably should have made it so that it re-rolled the RNG value if it was the same as the previous roll, but I didn't consider that at the time. I'm also not great at math and angles, so a lot of the physics force stuff was sort of estimated.
But thank you for the incredibly detailed feedback! I'll take some time tomorrow to check out your game!