Hi. I don't believe the XNA libraries which it uses work on Windows anymore. I forgot that game was still on Humble Bundle. I found your order and refunded the purchase. I also removed the game from the store. Thanks for bringing it to my attention.
LD Smith
Creator of
Recent community posts
- New system for ornament costs. Ornament price gradually increases after each purchase.
- New ornaments added (8 total).
- Automated game saves now working. Game is also saved when the X button is pressed to exit the game.
- New tree model
- New user interface layout.
- Currently four levels of snowflakes
- light blue = 1
- green = 5
- purple = 10
- orange = 25
- Christmas Bible verses now scroll at the bottom of the screen.
Reposting from development log:
Thanks to everyone who has donated to this little proof of concept that I created almost a decade ago. Apparently, it is still popular, so it will be next on my list to update and modernize. I've learned a lot with Unity since I created this project, so I think I could do a lot to make it more impressive and be more like what I had originally envisioned for the simulation. I played in marching band in highschool, so I do have some insight on what goes on in marching band programs. Some things I would like to add are more formations, color guard with flags, over all more frills, an instrument tutorial mode, specific stats for each marcher (playing ability, marching, etc), more customizations with uniforms. Again, thanks to everyone who has played, downloaded, and supported this little marching band simulation.
This is a re-post of my comment on your LD entry page:
Very cool plant simulation! At first I had the slider bar to the far right to speed things up and it didn't seem to be any faster. Then I put it on the far left and it started growing like kudzu. 😀
I like how if you don't feed/water your plant it starts to die.... then if you water/feed it again then it starts growing again. It also seems like the branches grow in a different direction each time. I would be interested in hearing about what algorithm you used to determine the branch angles.
I made a butler.bat file that just calls:
C:\Users\<username>\AppData\Roaming\itch\bin\butler %*
Which is used by the upload script for my games, which call it like:
SET PROJ_SERVER=my-game
SET PROJ_EXE=MyGame
SET BUTLER_EXE=..\butler.bat
call %BUTLER_EXE% push build\%PROJ_EXE%Windows gatechgrad/%PROJ_SERVER%:win
However, in the new version of the Itch app (25), the location of butler was changed, so now I have:C:\Users\<username>\AppData\Roaming\itch\broth\butler\versions\15.6.0\butler %*
The problem is that my butler.bat will need to be updated each time a new version of butler is released, since the version number is a part of the directory structure now. Unfortunately, since I'm on Windows I can't just create a symbolic link. However, it's better than having to compile butler from source myself. There is a ".chosen-version" file, which probably could be used with some scripting magic to find the correct butler folder to use. I'm already writing a graphical Unity build tool in Ruby (https://bitbucket.org/gatechgrad/unityhelper/src/default/UnityVersionDisplay/), so it probably wouldn't be too difficult to just go ahead and include an Itch/butler upload function as well, and just be done with the bat files.
The Itch app makes finding, downloading, and installing compatible Ludum Dare games so much easier. I just wish it displayed the Ludum Dare "View Submission" link like on the web interface. I can copy the game URL, paste it in another browser, then click the entry link. Although, if it also displayed in the Itch app it would save me that extra step when rating Ludum Dare games. Thanks!
I have a game with two different Windows builds. One build is the original XNA .exe build for Windows 7 and the other build is a port to a MonoGame UWP .appx package. Both are Windows, but different depending on the version of Windows the player is running. There really isn't any way to differentiate the two aside from the file name, so it would be nice if I could put a note on each file, such as "Windows 7 executable" or "Windows 10 installer".
Just a suggestion. As a workaround, I have put an explanation of each build in the install instructions and description.
I noticed the note about trying Butler next to the upload button for my game. I clicked the link to give it a try, but it just took me to a GitHub repository. I looked around and couldn't find any builds.
Do I have to compile Butler myself? I know very little about Go and I really didn't want to have to learn how to compile it myself. Does it just run through an interpreter like Ruby or Python? The README and doc links just seem to send me in an infinite loop.