I have a game with two different Windows builds. One build is the original XNA .exe build for Windows 7 and the other build is a port to a MonoGame UWP .appx package. Both are Windows, but different depending on the version of Windows the player is running. There really isn't any way to differentiate the two aside from the file name, so it would be nice if I could put a note on each file, such as "Windows 7 executable" or "Windows 10 installer".
Just a suggestion. As a workaround, I have put an explanation of each build in the install instructions and description.