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LE E Dev

29
Posts
6
Topics
A member registered Jan 23, 2021

Recent community posts

Theme is 'Stronger Together'. Maybe let's team as much as people as possible and make a very strong game?

Which GameEngine are you using? Unity? Godot? Unreal?

South Korea. Sad that I have to say 'South'

Can you make me a slow, chill'n track like lofi-hiphop? like this: 

good luck!

I'm also  boner drink your milk kids!

this is more like a dani's fanbase

Nice. Great info from all of you! thanks!

(1 edit)

I remember seeing a post that there wont be a video. I will tell you if there is an update.


edit: check out this post: https://itch.io/jam/brackeys-5/topic/1174241/will-this-be-in-a-video

I'm 13, 15 in Korea(idk why but in Korea you add 2 on your age if your bday didn't past, add 1 if your bday past).

Krita might be an option for you.

What are your thoughts? You can also talk about any other GameEngines(those 3 are the only ones that  I can).

Dude me 2. I am so bad at art lol.

(3 edits)

Dude wtf! It's like 10x better than that. Korean education is sh@t(people literally study for 10 hours with no rest). But beside that it's not bad at all!

edit: I also think K-Pop is Sh@t.

I have online classes in South Korea. I literally hate it and after I rush threw my online class, I'm gonna Program for the rest of the day. I'm horrible at making songs and art, but I have some experiences with unity and c#.

I am the king of 70%. I haven't made a full game. I can only make a game until I really think my idea is sick. And most-likely I don't know how to code the things I want to make lol.

I'm 13. I don't think that I will be able to team with somebody(I'm planning to do by my self anyways). I'm also not that good at english. And most importantly, I don't know how to use discord and that smart stuff. How do you guys manage to do it? And how much people do you team while a gamejam(etc: 2, 3, or even 10)?

I just decieded to use animations to rotate. It doesn't seems to work anyways. 

I finished making the main mechanics. The only thing left to do is to make some maps.

both slerp and lerp seems to not work.

I'm making a puzzle game which the more moves you do, you get less points to go the the next level.

Never mind. Found a way to use transform.Rotate. BUT is there a way to smooth the rotation? Thanks.

(1 edit)

Just making a simple button to make my player rotate when you press a button(on the canvas not the keyboard). So I made this function:

public void Rotate()
{   
   transform.rotation = Quaternion.Euler(transform.rotation.x, transform.rotation.y - 90, transform.rotation.z);
}

and connected it to my button.

but every time I press the button, it doesn't turn -90 dergrees but it rotates to a strange rotation like 0, -88.6758, 0 and if I press it again it doesn't turn! pls help!

I'm just curious.

no prob

or a puzzle game but the more items you use you get less points to go to the next level?

(1 edit)

what about making a topdown shooter game but the more items you have you get slower.