Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

super kitty adventures JAM EDITIONView game page

Submitted by joaoricardotv — 8 hours, 9 minutes before the deadline
Add to collection

Play game

super kitty adventures JAM EDITION's itch.io page

Results

CriteriaRankScore*Raw Score
Originality & Innovation#1192.5862.650
Graphics#1202.5372.600
Theme#1342.3912.450
Overall#1432.2742.330
Fun and Game Design#1462.3912.450
Audio#1841.4641.500

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Rated! 

Submitted

Very interesting game play, and I love how you've including hand-drawn designs!

(+1)

It's a very interesting concept! The last level is so hard lol!

Submitted(+1)

Interesting concept! Great art!

Submitted(+1)

Really nice peculiar style of building the game <3

Submitted(+1)

I like the game style and levels design

Submitted(+1)

Spooky

Submitted(+1)

Gostei bastante do jogo.

Ficou muito legal a mecânica de desenhar o caminho.

Developer

vlw teu jogo tb ta massa

Submitted

Cool game!

Submitted

I love the hand drawn paper sketch aesthetic. The graphics and gameplay reminds me a lot of Kirby Canvas Course except with a much darker setting. I discovered it's a lot more fun to play with a drawing tablet. I couldn't reach the boss on time because of it's cruel yet fair difficulty. My suggestion would be to leave a checkpoint at the start of each level that way many other players won't rage quit.

Overall, I love the art style, and the dark and innovative setup. Definitely worth playing again. Good Job! :)

Developer(+1)

thank you very much, I am currently working on checkpoints yes

Submitted

Simple yet fun to play :3

well made !

Developer(+1)

:)

Submitted(+2)

This is a really neat idea. I made it to level 5 and the villain got to me before I could even see the cool graphics. Maybe add some checkpoints, expand the play window some and slow the villain on level 5 a bit. You could use the various mouse buttons for actions or up arrow for jump to eliminate the space bar. Either way, I still had fun. Great submission.

Developer(+1)

I'll work on it buddy. thank you very much for the review :)

Submitted(+2)

About that jump part, I actually noticed it was a bit troublesome to get used to. Then I realized that by default, Gdevelop uses the shift keys as the jump button as well and that made playing the game a lot easier for me.

Submitted(+1)

I’ll try it again… hopefully reporting a higher level. :-)

Submitted(+2)

Good luck, and have fun! :D

Submitted

Nice idea

Submitted(+1)

Hi! I loved the idea of having to draw the path to jump over, that's really creative. Though I had some trouble with the controls (I played on PC), it was too hard to draw the path with the mouse, then control the player to move and jump with the spacebar.

Another thing that stop me from continuing playing, was having to return to the first level every time I lose.

Submitted(+1)

I second this! Love the idea & the art / aesthetics, but wasn't easy to play on PC. Mapping movement to WASD would fix that and make it a really great game :) 

Developer(+1)

man I'm sorry I saw this bug after I posted the game but in the future I'll improve it

Submitted(+1)

But I reinforce that the idea is super cool. I would love to play again your game after the improvements!