Tight controls with a lovely art style. I find it very charming overall. Congrats to the team!
João Martins Costa
Creator of
Recent community posts
Thank for the feedback. We actually started with the pilot seat idea, but for simplicity of development we changed direction. I actually think the end result was better. I can see some kind of hub working well, but having to move to multiple places to interact is very satisfying in my opinion. Thank you for playing!
Thank you for your extensive feedback, we really appreciate it. This was our first game and we had little to no experience with Godot. Finishing something was our main goal and we're incredibly happy we managed to do that. We started with some premade art and then we talked about switching to a more abstract Geometry-Wars-like design as it seemed more doable (that's why the asteroids are hollow). However, in the end we weren't able to finish with a consistent look. 😅
The thrusters are indeed a problem, since their animation stops once they are out of the screen. I actually love that the lasers have fixed positions, as it forces you to move the ship, but I would say that movement options are bad, as the ship moves very slowly and it doesn't turn (unlike your game's ship 😄).
We really enjoyed the jam and we're enjoying all the feedback for sure. Thank you for playing!