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Leaf Let
Creator of
Recent community posts
This game shows a lot of promise! The art direction feels very charming, with good use of mixed media and an interesting use of music as punctuation to a backdrop of silence and ambient sounds (as opposed to the other way around). Compelling writing and interesting use of RPGMaker 2003's limited framework. I'm curious to see where the full game is going!
I'm super impressed that you made all of this in a month! The writing & character development are holding their ground well and the visual flair is really solid - I liked the little knick-knacks like the stat system with the ability to influence Kuku's trajectory a lot, I feel like it added a lot to the game. Really well done!
Hi again! Here's the link to the game's OST as promised now that the extended "full release" version is available !
https://leafletmusic.bandcamp.com/album/there-swings-a-skull-g-t-ost
Hi! I have a bit of feedback regarding my experience with this anthology, not necessarily about the games themselves but rather the format they come in. I was told it'd be preferrable to post it here so here I am!
I think that this anthology has cool content, but that it comes with a poor presentation, or rather a lack thereof. You put a visibly big amount of effort into designing this itch page in a way that's interesting and visually appealing, but at the end of the day, I still have to scroll past a ton of bios I'm not necessarily all too interested in (I'd rather get to better know the people behind the games after I've played them, preferably in a "credits" segment, since I'm going to forget most of these details and who did which game by the time I'm finished downloading the files anyway) and, honestly, most of the descriptive text (I know I'll also forget 3/4ths of the 8 different pitches) to access the games themselves - this makes most of this, again, well-presenting and appealing page more of a hindrance than an added value, at least in my experience - and it felt especially unnecessary to me in regards to the anthology's modest scope.
I feel like this collection of games would've been better served with a website or even just a small blog than the current format, because due to the lack of a central hub, the downloaded product doesn't feel too organic and cohesive. To me at least, it felt more like a semi-random assortment of games (regardless of said games being good or not and having a common theme or not).
That being said, I think it's cool to see such initiatives and I hope you'll all be making more stuff!
Fantastic work! Definitely one of my favorite entries, and certainly the most impressive I've played.
You managed to handle these extremely delicate subjects in a way that felt very natural, touching and relatable. The game's artstyle and visual presentation are through the roof, the writing is *excellent* and every character and plot device felt compelling and lifelike in its subtletly and complexity.
Your music choices were also very accurate, which can be a tricky thing to nail with royalty-free music. Overall, I'm baffled at the quality and commitment in this game, especially considering it's a one-person job.
This is a cool entry!
The game has a strong visual appeal and a lot of well-delivered jokes. I commend you all for having managed to pull off a +1hr playthrough over only a month, that's damn impressive as well!
The one thing I wasn't a fan of was the amount of exposition in the dialogues/story, which made the (otherwise good) writing a little bit bland and lengthy for my personal tastes. But still, this is a great game!
Hello! Wow, that was a *very* thorough feedback, thanks a million! I really appreciate a lot that you went out of your way to take all these notes!
At the moment, the game has basically no mouse input, it's keyboard-only : I would've liked to have both but I found myself lacking time to implement them in a non-glitchy way, though I'll try to make it so there's the option to use the mouse instead of the keyboard for the final version!
Features such as volume sliders (and, most certainly, a lower "entry point" volume) and other quality of life improvements are 100% planned as well for the full release - I'll also give some thought about a way to properly handle the alt-tab situation you mentioned!
Otherwise, I'm very grateful for your kind words, I hope you'll enjoy the full release as much as Chapter 1!
Hi! I'm happy you had a good time overall - and oh no!! I'm sorry to hear you got stuck!
Have you taken a the Readme that comes with the game folder? I thought that section might be a little confusing to some people so I added the solution for it there, if you ever feel like coming back and finishing the game!
I'll work on making this section easier to navigate for the game's full release, that's for sure!
At any rate, thanks for trying PF and for the kind feedback!