Sure, thanks
lemitch
Creator of
Recent community posts
Glad that the game's evoking good game memories for you!
That's something worth thinking about and implementing. Right now I'm developing better graphics for the game: due to the tight jam deadline, I had to put out what I had. Expect that and the other suggestions you guys have been making!
Thanks for the feedback!
Indeed the close deadline of the jam prevented me from balancing the levels' difficulty; sorry about that. Will definitely engage in that.
Yes your goal value idea is good, and your max move count is excellent; will definitely incorporate them. In fact, I'm starting to wonder if the pause mechanic actually defeats the point of the timer: I put the latter there to add an extra challenge to make the player think quickly, but all that can be annulled with a press of the key F (pause button). But your comments about pausing's utility are interesting. What do you think about this?
Thanks for your detailed feedback!