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Defencemancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #57 | 2.598 | 3.000 |
Concept | #60 | 3.031 | 3.500 |
Overall | #69 | 2.634 | 3.042 |
Use of the Limitation | #70 | 2.598 | 3.000 |
Presentation | #72 | 2.309 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
cupo
Software used
Love2d, Audacity, Paint 3D
Use of the limitation
The player's only tool in the game is a single fence.
Cookies eaten
sadly 0 :(
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Comments
good game, although maybe the fence its a little slow, good job
Thank you for playing and for the feedback!
Quick question: how does one actually repel the enemies (the red circles)? Tried to do that but couldn't.
Hey lemitch, thank you so much for giving my game a shot!
Sorry it's confusing haha, hope this helps for now:
- White circle: Your adventuring party. Protect them by moving your fence. Note that your fence will only reflect circles when it's NOT moving.
- Orange circles: These are enemies, don't let them touch the party.
- Red circles: Fireballs shot by your adventuring party - you want these to hit the enemies, and to not hit the party.
- Green circles: Healing spells shot by your adventuring party - you want these to hit the party, and not the enemies.
Sorry for responding late: just saw the notification! Thanks
Its a bit challenging but the concept clever!
Thanks! Balance is needed for sure :[
:)))
Thank you so much for playing!
If the colors were used properly, its purpose would be clear. It has a unique control.
Thank you for the feedback and for playing the game!
Did you have any specific colors in mind?
There may be color palettes that will show allies and enemies. For example, green vs red, blue-purple vs orange. In this game, we use both green and red, it creates false feelings.
That makes sense, will keep that in mind for the future, thanks again!
Have just uploaded a web version of the game :)